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An Exodus NDS Universe

Void Drifters

Your ship is fueled. Your crew is ready.
Someone is going to take that job.

Read It Online Download the PDFs Open the Map
Sector map

Known space at a glance

The known sectors: five powers and the Meridian Verge.

Open the map Read the Atlas

Void Drifters political map of known space: the Irnan Directorate in blue, the Funtari Confederacy in violet, the Shoiyan Concord in green, the Jaziri Caliphate in gold and the Antaean League in teal, each with its capital marked, around the Meridian Verge at the center, with the Glass Frontier, Sepulcher Routes, Red Marches, Khatar Line and Open Reach between and beyond them.
A fractured space opera frontier

Between authority and opportunity.

Five major powers hold settled space in an uneasy balance. Between them sit disputed borders, failing relay chains, clan-held ports, salvage fields, and independent colonies that change flags when it becomes convenient.

Into all of that you send a small crew with a battered ship and a list of contacts. The crew takes jobs. The jobs are rarely simple. A cargo run turns into an extraction when the manifest is a person.

Meridian Verge · relay traffic

The relay at Vanta has been down for eleven days.

The Irnan customs tender that works this corridor has not come through in three weeks.

The port authority at Calder's World is offering double rates to run a cargo to Red Vale without asking about the manifest.

What this universe runs on

No single flag owns the dark. Nobody has everything.

Politics

Five Powers, No Villain

Several empires hold dense cores and compete through diplomacy, proxy wars, trade pressure, spies, sanctions, and deniable crews. Removing any one of them would not fix the others. You will work for people worth protecting and people worth opposing.

Technology

Wonder-Tech Is a Monopoly

The Irnan Directorate controls teleportation. The Funtari Confederacy controls anti-gravity. The Shoiyan Concord controls continuity stacks, the Jaziri Caliphate true AI, the Antaean League cloaking. States protect, sell, license, and weaponize those edges.

Economy

There Are No Replicators

Manufacturing, scarcity, cargo, repairs, trade routes, supply chains, and stolen parts all matter. A job pays because it is difficult, illegal, dangerous, or all three.

Ships

Hulls Have Makers and Reputations

Fighter, shuttle, scout, cutter, corvette, frigate. Classes are familiar roles. Models belong to builders, each with a design language, strengths, and flaws. What carries across sessions is the ship, the crew, the debts, and the reputation.

Who you play

Spacefaring professionals. One ship between you.

Smugglers, scouts, traders, bounty hunters, troubleshooters, couriers, privateers, medics, engineers, diplomats, spies, and displaced veterans. They share a ship. They take jobs. They survive the complications.

You start in the Meridian Verge, a neutral zone where three powers meet and none could hold it without giving the others a reason to burn it down. It has everything a crew needs and nothing a crew can count on.

  • Human
  • Ilyari
  • Ssarathi
  • Felina
  • Dhoran

What is in Void Drifters

Six complete books, free to read online: a Player's Guide with five playable species, a GM Guide, a Sector Atlas, a Vehicles Manual with ship construction, modules, and weapons, an Equipment Guide, and a Starter Adventure.

  • 93 chapters, free to read
  • 433,000 words of setting and rules
  • 25 skill cards
  • 85 talent cards

Use Void Drifters in a Genesys game

Void Drifters is written for Exodus NDS, a free narrative dice RPG that shares its dice structure with the Genesys Roleplaying Game. Genesys players and GMs can run it with the dice they own.

  • Run a crew-and-ship space opera campaign in Genesys with a full sector, five rival powers, and no single villain.
  • Use the Vehicles Manual as a starship construction and combat toolkit for a Genesys science fiction game.
  • Start with the Starter Adventure as a first job for a new Genesys crew.
  • Take the gear and the gravity, slipstream, and AI rules as modules for any Genesys sci-fi setting.

Genesys to Exodus NDS conversion table

Reading it as a Genesys player

  • Boon and Bane are Advantage and Threat. Breakthrough and Calamity are Triumph and Despair.
  • Boon, Ability, and Mastery dice are Boost, Ability, and Proficiency. Bane, Trial, and Crisis dice are Setback, Difficulty, and Challenge.
  • Might, Savvy, and Charisma are Brawn, Cunning, and Presence.
  • Elite adversaries are Rivals. Minions and Nemeses keep their names.
  • Resistance stands in for Soak, and counts half of Might where Soak counts all of Brawn.

Good for: Genesys space opera setting Genesys sci-fi setting starship rules narrative dice space smuggler RPG

Downloads

Read it online, free, or download the PDFs to keep at the table: the books, character sheets, and printable cards.

  • Cover of Void Drifters Player's Guide

    Book

    Void Drifters Player's Guide

    The setting, five playable species, careers, skills, talents, starter gear, and common ships.

    PDF · 130 pages · 22.0 MB · Updated 18 October 2026

  • Cover of Void Drifters GM Guide

    Book

    Void Drifters GM Guide

    The full universe for the GM: systems, rival powers, hidden politics, campaign tools, and faction clocks.

    PDF · 190 pages · 26.8 MB · Updated 18 October 2026

  • Cover of Void Drifters Starter Adventure

    Adventure

    Void Drifters Starter Adventure

    A quickstart first job: a pregenerated crew, a starting ship, and the rules needed to play it.

    PDF · 72 pages · 16.8 MB · Updated 18 October 2026

  • First page of Drifter Record

    Character sheet

    Drifter Record

    The Void Drifters character sheet, two pages. Type into it, then print.

    PDF · 2 pages · 272 KB · Updated 14 October 2026

Not every job succeeds. Take it anyway.

Void Drifters is free to read online, all six books. You need the Exodus NDS core rules, a crew, and the worse judgment to take the job.

Exodus NDS Core Rules Recommended · Compatible with all Exodus NDS Universes