Ship computers, sensors, communications, electronic warfare, countermeasures, directive intelligence interfaces, and digital security. Electronics covers legitimate operation of these systems for anyone with ranks. Unauthorized access to a secured system requires the Electronic Access talent or a talent that builds on it (Chapter Eight, Electronics and Hacking Talents); without it, the attempt fails.
Typical difficulties (with the required talent): civilian and commercial systems, Average; lightly secured systems and port authority or corporate networks, Hard; military systems, Hard after 10 minutes of work. Tracing a civilian signal or stripping origin data from a civilian relay message is Easy.
Example uses:
- Run electronic countermeasures to hide the ship during an approach
- Give a directive intelligence a clear directive through its interface
- Intercept and decrypt a transmission
- Find and isolate an intrusion in the ship's network
Talents and gear: Electronic Access, Signal Trace, Relay Ghost, Transponder Mask, System Intrusion, ECM Specialist, Deep Hack, Counter-Intrusion, Silent Ghost, System Domination, Zero Day, Stress Engineer, Tech Assessment, Prototype Operator; Precision Reach (Ossen). Electronic override kit, signal scanner (Chapter Nine).