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Void Drifters ยท Ships

Ship Builders and Design Language

Five shipwright conglomerates build most of the commercial hulls in known space. A builder supplies an engineering standard, a parts ecosystem, a maintenance network, a political relationship, and a visual identity that experienced spacers recognize at a distance. A crew that chooses a hull inherits its builder's assumptions about what a ship is for, and keeps them for as long as it flies the ship.

This chapter covers how builder benefits and drawbacks work, the one integration table for mixing builders on a hull, each builder's profile, and patchwork ships. Stat blocks for every hull named here are in Chapter Sixteen.

How Builder Benefits Work

Every system aboard a ship is rated against the builder of that system.

Rating Meaning
Signature The system falls within the builder's area of engineering excellence. It gains the benefit listed in the builder's profile.
Standard Normal performance. No modifier.
Weak The system falls outside the builder's focus. The hull carries the drawback listed in the builder's profile.

Benefits follow the component. A Signature system gains its benefit when it is installed in a hull from its own builder or from one of that builder's Partners (see Builder Integration below). In any other hull it works as a Standard system.

Drawbacks follow the hull. A Weak drawback belongs to the hull's builder and applies whoever made the installed system. A Viridian hull resists field repair whatever engine is being repaired. A Kharos hull runs hot under fire whoever built its weapons.

Trigger. A benefit or drawback applies only when the system is used in a situation its entry names. A Crown Meridian damage control system adds its Boon Die when the engineer patches damage under fire; it adds nothing to other Craft checks aboard. A Kharos hull's Signature Management drawback applies when the crew tries to hide the ship; it adds nothing to piloting.

One benefit per check. When two Signature systems could apply to one check, choose one. A drawback applies once per situation: a Crown Meridian ship entering Cold Running Mode takes the drawback once for the whole entry, not once per round.

Attacks. A Boon Die that a Signature system adds to an attack counts toward the limit on free Boon Dice per attack in Chapter Fifteen.

Integrated Architecture

A ship has Integrated Architecture when all of the following are true:

  • Its hull comes from one builder.
  • At least 10 of its 12 core systems come from that builder. The core systems are Hull and Frame, Reactor, Power Distribution, Sublight Engine, Maneuvering Thrusters, Navigation Suite, Sensors, Communications, Life Support, Fire Control, Defensive Control, and Damage Control.
  • It has no system recorded as Forced or Forbidden.
  • Its firmware and service certification are intact.

A ship with Integrated Architecture gains:

  • Remove 1 Bane Die from maintenance and repair checks on its native systems.
  • Once per encounter, remove 1 Bane Die from one check made with a Signature system, even when that system's trigger is not fully met.
  • Maintenance at an authorized yard of its builder costs 25% less (Chapter Twelve, Maintenance).
  • The builder's own Integrated Architecture benefit, listed in its profile.

A ship that loses any condition loses Integrated Architecture until the condition is restored. Chapter Ten covers replacing foreign systems to win it back.

Five builders' ships over a planet limb

Builder Integration

Components from different builders do not fit each other automatically. This is the only integration table in the book; Chapters Ten, Eleven, Twelve, and Nineteen point here.

Integration Modifiers

Find the relationship between the hull's builder and the component's builder, then apply the modifier to the base installation difficulty in Chapter Ten. The same modifier applies to Craft checks to repair that system (Chapter Eleven). Record the matching status on the ship sheet.

Relationship Status on the Ship Sheet Modifier
House: same builder as the hull Native None
Partner: the builders keep active compatibility agreements Certified Add 1 Bane Die
Open: common commercial standards, no close cooperation Adapted Add 2 Bane Dice
Rival: competing standards, incompatible firmware, or hostile licensing Forced Upgrade 1 Trial Die to a Crisis Die and add 2 Bane Dice
Forbidden: military, strategic, stolen, AGI-linked, black-market, or proscribed technology Forbidden Upgrade 1 or 2 Trial Dice to Crisis Dice (GM's choice by severity) and add 2 Bane Dice

A system installed damaged, rebuilt past its specification, or heavily modified is recorded as Forced whatever its relationship, and uses the Rival modifier.

Weak drawbacks that add Bane Dice to installation (Viridian Non-Native System Installation, Kharos Refined AI Integration, Safa Open Interfaces) add on top of this modifier.

Compatibility Map

Hull Builder Partner Open Rival Forbidden (examples)
Crown Meridian Openframe Kharos, Viridian Safa Restricted Directorate military systems
Openframe Crown Meridian, Kharos, Viridian Safa None License-bypassed corporate systems
Viridian Openframe Crown Meridian Kharos, Safa Illegal neural nets, stolen stack systems, unauthorized clone support
Kharos Openframe Crown Meridian Viridian, Safa Uncertified salvaged military hardware
Safa Licensed partners only, named per contract Openframe Crown Meridian, Kharos, Viridian Uncapped AI interfaces, AGI-linked code, restricted reactor and weapon systems

These are defaults. A specific yard, treaty, military program, or black-market specialist can change the relationship for one installation; the GM states the new relationship before the check.

Failure Modes

An imperfect installation can leave a lasting defect on the installed system: a failure mode. When one applies, the Mixed-Builder Failure Modes table (Partner, Open, and Rival installations) and the Military Failure Modes table are in Chapter Ten, Mixed-Builder and Military Failure Modes. Those tables are the only copies in this book.

Example: Benefits Across Builders

A Crown Meridian damage control system installed in a Model 20 gains its Crown Meridian benefit, because Openframe is a Crown Meridian Partner; it was installed at +1 Bane Die and is recorded as Certified. The same system in a KR-41 gains no benefit, because Crown Meridian and Kharos are Open to each other; it was installed at +2 Bane Dice, is recorded as Adapted, and works as a Standard system. Neither ship has Integrated Architecture.

Crown Meridian Shipworks

"Crown ships keep flying long after the crew gives up." Dockside saying, Port Meridian

Profile
Common name Crown Meridian
Primary alignment Irnan Directorate
Market Naval, federal, patrol, industrial
Parts and service Excellent in developed space; authorized yards common across Irnan and League ports
Gray-market support Moderate; firmware locks complicate unlicensed work
Authority Heat Low unless military systems are installed without certification

Crown Meridian began as a government-chartered naval yard serving the Irnan Directorate and expanded into commercial shipping, colonial transport, corporate security, and heavy industrial hulls. Its ships keep the assumptions of that first federal contract: absorb damage, hold together after hits, and outlast the emergency. The maintenance manuals are accurate, the access panels are labeled, and the emergency systems are designed for frightened crews. Governments, insurers, and buyers who need a hull to fly for twenty years trust it first. Crown Meridian ships are the most inspectable hulls in known space and the hardest to disguise.

Recognition. A compact armored wedge with a broad prow, recessed bridge, and squared engine housings; graphite-gray and dark gunmetal plating, muted blue-white registry bands, and rectangular inspection markings; utilitarian white work lights and clean compartment seams. Scale 6 and larger hulls add a long armored keel of segmented compartment blocks. In Directorate ports a Crown ship gets favorable lane assignments and fast inspection clearance; in League ports it is routine; in Caliphate ports its Directorate alignment draws extra scrutiny; in Funtari space it is read at once as outside the local engineering tradition.

Crown Meridian yard with an armored hull

Crown Meridian Signature Benefits

System Benefit
Hull and Frame, Armor When the ship takes damage from a collision, ramming, or a Critical Hit, treat its Armor as 1 higher. This does not apply to ordinary weapon damage.
Damage Control Add 1 Boon Die to Emergency Repair (Chapter Fifteen) and Emergency Patch (Chapter Eleven) checks. A damage control Craft check at Easy difficulty succeeds without a roll.
Power Distribution When Power Load exceeds Power Capacity by exactly 1, no engineer action is needed until the end of the following round.
Defensive Control Remove 1 Bane Die from checks to coordinate point defense, manage screens, or brace for impact.
Security Add 1 Boon Die to checks that oppose boarders, intruder movement, or unauthorized system access.

Integrated Architecture benefit: Once per encounter, prevent 1 System Damage caused by a cascade, overload, or collateral hit.

Crown Meridian Weak Drawbacks

System Drawback
Signature Management Add 1 Bane Die to the ship's Signature Management checks. Entering Cold Running Mode takes 3 rounds instead of 2 (Chapter Seven).
Atmospheric Handling Add 1 Bane Die to Pilot checks for sustained atmospheric flight, difficult atmospheric landings, and low-altitude flight in adverse conditions.
Flexible Cargo Conversion Reconfiguring the module loadout or converting a cargo bay takes twice the normal time, and the Craft check adds 1 Bane Die .

Compatibility: Partner Openframe; Open Kharos, Viridian; Rival Safa.

Crown Meridian Hulls

Crown Meridian designations are initials plus a number, in the style of a federal contract.

Model Scale Role Common uses
CM-440 4 Armored cutter Patrol cutter, escort, armed courier, marshal transport, bounty vessel
CM-540 5 Escort corvette Convoy escort, corporate security, customs patrol
CM-640 6 Institutional frigate Marine transport, fleet command ship, convoy escort, heavy institutional transport

Antaean Openframe Consortium

"Openframe sells the ship twice: once in steel and once in licenses." Freight broker's complaint, The Heavens

Profile
Common name Openframe
Primary alignment Antaean League
Market Commercial, modular, shipping, station support
Parts and service Excellent almost everywhere; authorized service extremely common
Gray-market support Excellent, but license audits create risk
Authority Heat Moderate when installed modules do not match the manifest

Openframe dominates commercial hull construction across League space and beyond. Its hulls are built around modular spines, interchangeable bays, standardized cargo clamps, detachable pods, and licensed interfaces, so one hull can be refitted for freight, salvage, passengers, survey, or medical response when the contract changes. Lenders can appraise an Openframe hull because its modules have established resale values; ports can service one because the interfaces are standard; mechanics can modify one because the architecture expects it. Openframe is the default choice for operators who need flexibility and for operators who need a loan. Its hulls are built to carry things, and they fare poorly in a stand-up fight.

Recognition. An exposed structural spine, detachable pods, asymmetrical configurations that change from port to port, orange and cyan license panels, visible serial numbers, external cargo clamps, fold-out utility arms, and standardized docking collars. A used Openframe hull is often easier to identify by what has been added than by the original frame. In League ports it gets priority service and favorable licensing rates; elsewhere it is an ordinary commercial vessel. Caliphate inspectors scan Openframe license panels more deeply, because the open-module architecture suits operators who do not declare everything, and customs officers everywhere check the module manifest against the hull.

Openframe Signature Benefits

System Benefit
Cargo Handling Add 1 Boon Die to checks to load, unload, secure, hide, or organize cargo. For creative stowage, treat cargo capacity as 10 Cargo Units higher than listed.
Mission Modules Installing or removing a clean commercial module at an authorized yard takes half the normal time and needs no check. For a salvaged, illegal, or incompatible module, remove 1 Bane Die from the installation check.
Communications Remove 1 Bane Die from communications checks: relay access, encryption, signal analysis, and message routing.
Transponder Systems Remove 1 Bane Die from transponder checks: identity verification, spoofing, licensing compliance, customs declarations, and manifest integrity.
Support Craft and Workshops A support craft launched from the ship adds 1 Boon Die to its first Pilot check after launch. Remove 1 Bane Die from Craft checks made in the ship's workshop.

Integrated Architecture benefit: Swap one compatible minor module during normal port service without an installation check.

Openframe Weak Drawbacks

System Drawback
Armor and Combat Durability While the ship's Hull Damage is at or above half its Hull Points, all Pilot and Craft checks aboard add 1 Bane Die .
High-Output Fire Control Attacks with Heavy and Capital weapons mounted on the hull add 1 Bane Die .
Thermal Control Under Extreme Load While the ship's Heat is at Threshold +4 or higher, it gains 1 additional Heat at the end of each round.

Compatibility: Partner Crown Meridian, Kharos, Viridian; Open Safa; no Rival.

Openframe assembly line with modular hulls

Openframe Hulls

Openframe designations are a plain "Model" and number: an open standard with no brand ego.

Model Scale Role Common uses
Model 20 4 Light modular freighter Tramp freighter, smuggler, passenger hauler, courier, salvage vessel, mobile workshop
Model 40 5 Heavy modular transport Regional freight, colony supply, passenger transport
Model 60 6 Modular bulk freighter Bulk carrier, mobile dockyard, colony transport, relief vessel, fleet tender
Model 80 7 Bulk container hauler Spine-route container freight, mobile trade center

Viridian Lattice Yards

"A Viridian ship knows what is wrong before you do. It may not explain itself." Spacer saying

Profile
Common name Viridian
Primary alignment Shoiyan Concord
Market Medical, scientific, high-end civilian, continuity support
Parts and service Excellent in Concord space, limited elsewhere; authorized service restricted to certified yards
Gray-market support Poor; black-market specialists charge heavily
Authority Heat High for modified stack, clone, or neural systems

Viridian builds the most refined civilian and scientific vessels in known space. Its hulls are known for deep AI integration, medical support, environmental stability, sensor performance, and continuity-stack handling, and every system is designed to work with every other. Viridian builds the Shoiyan Concord's civilian fleet and is the first choice of medical networks, research institutions, and anyone whose work depends on gathering or preserving valuable information. The same integration that makes the ships capable makes them hard to repair with another builder's parts or far from a certified yard; owners accept that cost for capability the other builders cannot match in Viridian's Signature areas.

Recognition. Pearl ceramic hulls with almost no visible seams, dark teal glass, viridian-green status glow strips, sweeping curved radiator fins, and fine sensor lattice lines recessed into the hull. Scale 6 and larger hulls add overlapping petal-like layers around a protected core. In Concord ports a Viridian ship is the expected thing. Elsewhere it marks its owners as well funded, probably not desperate, and better equipped than the hull size suggests.

Viridian hulls ship as the "C-spec": the standardized revision that follows the prototype. Later standard revisions increment the suffix (C1, C2, C3).

Viridian Signature Benefits

System Benefit
AI Core The AI Core has 1 additional Active Channel. When an assigned Directive Package covers the task, its assistance also removes 1 Bane Die (Chapter Seven).
Navigation Add 1 Boon Die to Astrogation checks: seam location and entry, corridor transit, offset exits, route analysis, and orbital positioning.
Sensors The ship's sensors detect one Range Band farther than their grade (never beyond Extreme). Remove 1 Bane Die from detection, scan, and identification checks.
Life Support Species-specific environmental needs are met without adjustment or checks. Life-support faults are flagged 1 round before they take effect.
Medical Bay Add 1 Boon Die to Medicine checks made aboard. The medical AI can assist 1 Medicine check per round without using an Active Channel.
Stack Vaults and Clone Support Add 1 Boon Die to continuity-stack preservation and restoration checks. Damage to a stored pattern is flagged as soon as it occurs.

Integrated Architecture benefit: Once per encounter, add 1 Boon Die to a native Navigation, Sensors, Medical, or Life Support check the ship's AI assists.

Viridian Weak Drawbacks

System Drawback
Field Repair and Improvised Upgrades Craft checks made with improvised tools, with non-Viridian replacement parts, or outside a certified Viridian facility add 1 Bane Die .
Non-Native System Installation Installing a non-Viridian system adds 1 Bane Die on top of the integration modifier.
Heavy Armor Reinforced Hull Plating or heavier armor reduces Handling by 1 more than the upgrade lists.
Crude Weapon Integration Attacks with Heavy and Capital weapons mounted on the hull add 1 Bane Die , and each firing generates 1 additional Heat.

Compatibility: Partner Openframe; Open Crown Meridian; Rival Kharos, Safa.

Viridian Hulls

Model Scale Role Common uses
VN-33C1 3 Fast scout and courier Courier, medical response, survey, executive transport, intelligence, diplomatic shuttle
VN-53C1 5 Luxury spaceliner Passenger service, diplomatic transport
VN-63C2 6 Science and medical frigate Hospital ship, research vessel, continuity-vault carrier, long-range survey, diplomatic vessel

Kharos Forge Cooperative

"A Kharos ship breaks every week and never stops flying." Frontier saying, Harrowspan

Profile
Common name Kharos
Primary alignment Funtari Confederacy
Market Frontier, mining, salvage, mercenary, industrial
Parts and service Excellent in frontier regions; authorized service informal but widespread
Gray-market support Exceptional
Authority Heat Low until customs notices what the crew bolted onto the hull

Kharos is a network of clan yards, foundries, licensed workshops, and family manufacturers working to shared standards. Its hulls are built for hard places: poor infrastructure, scarce parts, untrained replacements, and repairs made with whatever is on hand. Every system that needs maintenance is accessible, and no access panel needs a proprietary tool. A competent mechanic with basic tools can diagnose any fault without a manual. Kharos engines push hard when asked, and the ships survive conditions that kill other hulls. They are loud, rough, and hard to pass off as anything else.

Recognition. Exposed trusses and ribs, oxidized steel, blackened red-brown armor, yellow hazard paint on equipment areas, oversized engine nozzles, mismatched replacement panels, external tool racks, cranes, salvage arms, and reinforced landing gear. Even a new Kharos hull looks ready to be repaired. Scale 6 and larger hulls add gantries and scaffolding that make them look like moving work yards. In Funtari ports and the frontier a Kharos ship is standard. In League and Directorate ports customs looks harder, because the modification history is usually complex and the paperwork rarely current.

Kharos hulls collect rebuild marks as they are refit in the field (KR-41 Mk II, Mk III). The base number never changes.

Kharos Signature Benefits

System Benefit
Sublight Engines When the ship Overburns (Chapter Fifteen) or makes a Hard Burn (Chapter Six), add 1 Boon Die to the check the push requires and reduce the Heat it generates by 1.
Maneuvering Thrusters Remove 1 Bane Die from Pilot checks for evasive maneuvers, lateral repositioning, sudden direction changes, and precision docking in confined or cluttered space.
Damage Control Add 1 Boon Die to Emergency Repair and Emergency Patch checks. The crew may make repairs that Chapter Eleven reserves for a yard, such as Hull Damage beyond half the ship's Hull Points, as a field repair at Hard (Chapter Eleven, Field Repair).
Workshops Add 1 Boon Die to Craft checks made in the ship's workshop. A component fabricated there works as a commercial replacement for 1 additional servicing interval (Chapter Twelve, Maintenance) before it must be replaced with a sourced part.
Salvage Systems and Towing Add 1 Boon Die to Pilot checks to tow a disabled vessel. A salvage check that would be Severe is Hard instead.
Cargo Handling Add 1 Boon Die to cargo handling checks. Oversized, irregular, or hazardous cargo adds no Bane Dice to cargo handling checks aboard.

Integrated Architecture benefit: Once per encounter, reduce the difficulty of one emergency repair check by one step.

Kharos Weak Drawbacks

System Drawback
Signature Management Add 2 Bane Dice to the ship's Signature Management checks. Entering Cold Running Mode takes 4 rounds instead of 2, and the engineer must succeed at an Average Craft check to enter it at all (Chapter Seven).
Refined AI Integration Installing a non-Kharos AI Core adds 2 Bane Dice on top of the integration modifier.
Thermal Quieting In any round the ship fires one or more weapons, it gains 1 additional Heat on top of each weapon's listed Heat.
Luxury Accommodations On a voyage longer than one week, Charm, Leadership, and Negotiation checks made with the ship's passengers add 1 Bane Die .

Compatibility: Partner Openframe; Open Crown Meridian; Rival Viridian, Safa.

Kharos Hulls

Model Scale Role Common uses
KR-41 4 Frontier workhorse freighter Frontier freighter, salvage tug, mining tender, colony hauler, armed transport, blockade runner
KR-51 5 Heavy salvage tender Salvage, towing, field repair
KR-61 6 Industrial carrier Salvage carrier, mining ship, mobile repair yard, industrial transport, mercenary carrier

Safa Celestial Arsenal

"A Safa ship does exactly what it was built to do. Pray you need the same thing." Spacer saying

Profile
Common name Safa
Primary alignment Jaziri Caliphate
Market Military, security, high-performance propulsion, restricted systems
Parts and service Good through licensed channels, poor elsewhere; authorized service strictly controlled
Gray-market support Dangerous and expensive
Authority Heat Very high for restricted AI, weapon, reactor, or security systems

Safa is the most tightly controlled major builder in known space. Its hulls are built around efficient reactors, precise fire control, strong security architecture, and capable automation, and even its civilian line carries military assumptions. Governments and corporations that cannot obtain military contracts buy Safa for its reactor headroom and security; what they receive is a commercial hull with Caliphate engineering underneath, firmware that knows when it is being modified, and a service relationship that is easier to keep than to leave. A Safa ship excels at its intended mission and resists conversion to any other. Operators who buy outside Caliphate space have passed Caliphate vetting, have Caliphate connections, or acquired the hull by unusual means.

Recognition. Narrow spear-like small hulls with deep ventral keels and swept engine housings; matte ivory and dark basalt plating, narrow gold certification lines, red-gold reactor glow at the nozzles, concealed weapon apertures, formal inspection seals, and severe bilateral symmetry. Scale 6 and larger hulls use Cathedral Axis geometry: tall axial symmetry, a central reactor spine, ribbed side structures, protected docking courts, and controlled ceremonial light. A Safa ship with unauthorized modifications can fail firmware authentication and be disabled in port or at a checkpoint.

Safa Signature Benefits

System Benefit
Reactor Output Treat Power Capacity as 1 higher for overload. Remove 1 Bane Die from Craft checks to push, reroute, or stabilize the reactor under combat load.
Fire Control Add 1 Boon Die to attacks with guided weapons (weapons that need a Target Lock before firing).
Electronic Warfare Remove 1 Bane Die from Jam, Counter-Jam, Sensor Ghost, and other ECM checks. Once per round, the ship may use one defensive ECM function as a reaction without spending a crew member's action.
Security Intruders aboard add 1 Bane Die to infiltration, movement, and system-access checks.
Point Defense Point defense weapons on the hull add 1 to their Point Defense X, and point defense suites add 1 to their Interception Rating (Chapter Eight).
Cyberdefense Add 1 Boon Die to cyberdefense checks. Electronic attacks against the ship's AI or networks add 1 Bane Die to the attacker's check.

Integrated Architecture benefit: Once per encounter, reduce the System Damage, Power Load, or Heat cost of one native Fire Control, Reactor, Point Defense, or Cyberdefense action by 1.

Safa Weak Drawbacks

System Drawback
Cargo Flexibility Reconfiguring cargo space, swapping module functions, or converting a bay needs an additional Average Craft check and twice the port time. Manifest discrepancies trigger automatic alerts to the ship's licensing authority.
Open Interfaces Installing a non-Safa component adds 1 Bane Die on top of the integration modifier.
Improvised Modification An unauthorized modification (bypassed firmware, removed restrictions, altered security architecture, uncertified components) upgrades 1 Trial Die to a Crisis Die on the installation check.
Civilian Comfort On a voyage longer than one week, Charm, Leadership, and Negotiation checks made with passengers or non-military crew aboard add 1 Bane Die .

Compatibility: Partner by license only; Open Openframe; Rival Crown Meridian, Kharos, Viridian.

Safa Hulls

Safa frigate with two escort craft over a planet

Safa designations are short sport codes.

Model Scale Role Common uses
Safa S3 3 Fast pursuit craft Customs hunter, security interceptor, fast courier, pursuit vessel, licensed bounty ship
Safa S5 5 Fast escort corvette Corporate escort, security patrol
Safa S6 6 Security frigate Armed corporate transport, security vessel, command transport, restricted research vessel, defense platform

The Safa Ship Catalog prints these hulls with their later versions and six more lines.

Patchwork Ships

Most ships in service for more than five years are patchwork ships: a hull from one builder carrying core systems from others. The mix usually comes from practical choices. The only engine at a frontier port was Kharos; the damaged navigation suite was replaced with what the salvage yard had; nobody asked where the Safa reactor component came from. A patchwork ship can outperform a factory-stock hull in the areas its crew cares about. It gives up Integrated Architecture and the simplicity of one builder's assumptions.

Each non-native system records its status on the ship sheet (Native, Certified, Adapted, Forced, or Forbidden; see Builder Integration). The status sets its repair modifier, its inspection risk, and whether its Signature benefit applies.

Building a Patchwork Starting Ship

Start from a Model 20 or a KR-41 hull. Add one system that is better than the factory fit and two that bring complications. The better system should reflect something the crew values; the complications should create situations.

Worked example. A crew flies a Model 20 (Openframe) with these systems:

System Builder Relationship Status Signature benefit in this hull?
Sublight Engine Kharos Partner Certified Yes: Overburn and Hard Burn benefit
Navigation Suite Viridian Partner Certified Yes: +1 Boon Die on Astrogation checks
Damage Control Crown Meridian Partner Certified Yes: +1 Boon Die on Emergency Repair
Reactor component Safa, unlicensed Forbidden Forbidden No

Each Partner installation was made at +1 Bane Die; the Safa component needed a Crisis Die upgrade and 2 Bane Dice, and the GM recorded a Signature Bloom failure mode on it (Chapter Ten). The hull's Openframe drawbacks still apply: once its Hull Damage reaches half its Hull Points the spine flexes, whoever built the engine. Kharos's Thermal Quieting and Viridian's field-repair drawback do not apply, because drawbacks follow the hull. The Forbidden component rules out Integrated Architecture and fails any deep inspection. The crew also carries one cargo module the lender still believes is installed and one hidden compartment that has passed two inspections.

Patchwork Ships in Port

Power How a patchwork ship is treated
Irnan Directorate Mixed-builder systems suggest unlicensed modifications; expect an inspection, usually routine unless something specific flags.
Antaean League Ordinary. Half the ships in a League port are patchwork.
Funtari Confederacy The quality of the work matters more than the mix. Skilled modification earns respect; improvised parts earn questions about the next run.
Jaziri Caliphate A patchwork ship with Safa components gets a deep firmware audit. One without them is inspected like any other ship.

Builder Quick Reference

Builder Signature systems Weak systems Partner Rival
Crown Meridian Hull and armor, damage control, power distribution, defensive control, security Signature management, atmospheric handling, cargo conversion Openframe Safa
Openframe Cargo, mission modules, communications, transponders, support craft and workshops Combat durability, heavy fire control, thermal control under load Crown Meridian, Kharos, Viridian None
Viridian AI Core, navigation, sensors, life support, medical bay, stack vaults Field repair, non-native installs, heavy armor, heavy weapons Openframe Kharos, Safa
Kharos Sublight engines, thrusters, damage control, workshops, salvage and towing, cargo handling Signature management, refined AI, thermal quieting, passenger comfort Openframe Viridian, Safa
Safa Reactor, fire control, electronic warfare, security, point defense, cyberdefense Cargo flexibility, open interfaces, improvised modification, civilian comfort By license Crown Meridian, Kharos, Viridian