Void Drifters
Gallery
Artwork from the sourcebook.
Front Matter
Welcome to Void Drifters
Known Space: Player's View
Species
Backgrounds and Careers
Skills
Talents and Advancement
Equipment and Starting Gear
Common Technology
Ships and Crews
Factions: Public Record
Core Rules Primer
How to Fight
Pregenerated Crew
Player Quick Reference
Glossary and Licensing
Back Cover
Welcome, Game Master
Running Void Drifters
State of the Universe
Major Powers and Borders
Fringe, Unclaimed, and Disputed Space
Sectors, Systems, and Habitable Worlds
Routes, Travel, and Communication
Technology Monopolies and Secrets
Factions, Fronts, and Clocks
Jobs, Cargo, and Consequences
Campaign Tools
Core Rules Reference
Combat and Ship Combat Walkthrough
Session Walkthrough
First Campaign Blueprint
Starter Adversary References
GM Quick Reference
How to Use This Atlas
Reading Sectors, Routes, and Relays
The Major Power Cores
Disputed Borders
Unclaimed Systems
Freeports and Smuggler Havens
Phased Relay Network
Habitable Worlds
Stations, Belts, and Dead Colonies
Trade Routes and Cargo Pressure
Sector Gazetteer
Atlas Hooks and Complications
Atlas Quick Reference
Introduction
Quickstart Rules
The Crew and Starting Ship
The Offer at Port Meridian
Arrival at Harrowspan
The Dead Drop
Border Pressure
Getting Out of Harrowspan
Choice, Consequence, and Fallout
Continuing the Campaign
Pregenerated Characters
Starter Adversaries
Catalog — Starships
Handouts and Maps
How to Use This Book
Ship Builders and Design Language
Engines, Drives, and Power
Navigation, Sensors, and Comms
Weapons, Shields, and Defense
Hovercraft and Planetary Vehicles
Components, Upgrades, and Compatibility
Repairs, Maintenance, and Salvage
Ship Economy and Ownership
Ship Combat and Chases
Catalog — Small Craft
Catalog — Ground and Hover Vehicles
Vehicle Quick Reference
Credits, Availability, and Legality
Armor and Personal Defense
Tools, Kits, and Field Gear
Survival, Medical, and Colony Gear
Sensors, Comms, and Computers
Shipboard Gear and Cargo
Teleport, Hover, and Restricted Tech
Services, Licenses, and Bribes
Black Markets and Smuggling
Item Qualities and Modifications
Treasure, Trade Goods, and Salvage
Equipment Quick Reference