PDF
Download the Void Drifters Equipment Guide 23.0 MB
This chapter contains condensed reference tables for all equipment in this book. Full descriptions, narrative context, and mechanical nuances appear in the relevant chapter; these tables are for play, not for learning. When a detail matters, go to the source chapter.
Tables are organized by chapter. Qualities are abbreviated; full definitions are in Chapter 13.
Weapons Quick Reference
Unarmed and Brawl Weapons
| Name |
Dmg |
Crit |
Range |
Type |
Enc |
Price |
Avail |
Key Qualities |
| Brass Knuckles |
+1 |
4 |
Engaged |
Crushing |
1 |
80cr |
Common |
Pierce 1, Concealable 2 |
| Shock Knuckles |
+1 |
4 |
Engaged |
Disruption |
1 |
150cr |
Uncommon |
Stun 3 |
| Dhoran Grip Wraps |
+1 |
4 |
Engaged |
Crushing |
1 |
75cr |
Uncommon |
Knockdown; Dhoran only |
| Zosa Claw Extensions |
+2 |
3 |
Engaged |
Cutting |
1 |
200cr |
Uncommon |
Vicious 1; Zosa only |
| Hazren Coil Strike Harness |
+2 |
4 |
Engaged |
Crushing |
1 |
300cr |
Uncommon |
Ensnare 1; Hazren only |
| Electro-Knuckles |
+2 |
4 |
Engaged |
Disruption |
1 |
400cr |
Uncommon/R |
Stun 3, Pierce 1 |
Melee Weapons
| Name |
Dmg |
Crit |
Range |
Type |
Enc |
Price |
Avail |
Key Qualities |
| Combat Knife |
+1 |
3 |
Engaged |
Cutting |
1 |
70cr |
Common |
Pierce 1, Concealable 1 |
| Mono-edge Machete |
+2 |
3 |
Engaged |
Cutting |
2 |
175cr |
Common |
Sunder |
| Combat Staff |
+2 |
5 |
Engaged |
Crushing |
3 |
100cr |
Common |
Defensive 1 |
| Weighted Chain |
+1 |
4 |
Engaged, Short |
Crushing |
2 |
70cr |
Common |
Reach, Ensnare 1, Inaccurate 1 |
| Shock Baton |
6 |
5 |
Engaged |
Disruption |
2 |
150cr |
Common |
Stun Damage, Disorient 3 |
| Boarding Axe |
+3 |
3 |
Engaged |
Cutting |
3 |
200cr |
Common |
Vicious 1 |
| Vibroblade (Light) |
+2 |
2 |
Engaged |
Cutting |
2 |
450cr |
Uncommon |
Pierce 2, Vicious 1 |
| Vibroblade (Heavy) |
+3 |
2 |
Engaged |
Cutting |
3 |
400cr |
Uncommon |
Pierce 2, Vicious 2, Cumbersome 3, Sunder, Inaccurate 1 |
| Irnan Shock Blade |
+2 |
2 |
Engaged |
Disruption |
2 |
600cr/R |
Rare |
Pierce 2, Stun Setting, Superior |
| Jaziri Devotional Blade (Khanjar) |
+1 |
3 |
Engaged |
Cutting |
1 |
400cr |
Uncommon |
Defensive 1 |
| Antaean Phase Blade |
+2 |
2 |
Engaged |
Gravitic |
2 |
2,000cr/R |
Rare |
Pierce 3, Superior |
| Prayer Cord Garrote |
+0 |
2 |
Engaged |
Crushing |
0 |
500cr/R |
Rare |
Ensnare 2, Concealable 3, Awkward 3 |
Ranged Weapons: Sidearms
| Name |
Dmg |
Crit |
Range |
Type |
Enc |
Price |
Avail |
Key Qualities |
| Hold-out Pistol |
4 |
4 |
Short |
Ballistic |
1 |
200cr |
Common |
Concealable 2, Limited Ammo 3 |
| Standard Sidearm |
6 |
3 |
Medium |
Ballistic |
2 |
300cr |
Common |
— |
| Laser Pistol |
5 |
3 |
Medium |
Beam |
1 |
360cr |
Uncommon |
Pierce 2, Overheat |
| Heavy Pistol |
7 |
3 |
Medium |
Ballistic |
2 |
350cr |
Common |
Inaccurate 1, Limited Ammo 4 |
| Suppressed Pistol |
5 |
4 |
Short |
Ballistic |
2 |
700cr |
Uncommon/R |
Concealable 1, Suppressed |
| Ossen Precision Pistol |
6 |
3 |
Medium |
Ballistic |
2 |
800cr |
Uncommon |
Accurate 1 |
| Funtari Gravity Pistol |
5 |
3 |
Short |
Gravitic |
2 |
900cr/R |
Rare |
Knockdown |
| Jaziri "The Witness" |
6 |
3 |
Medium |
Beam |
2 |
750cr |
Uncommon |
Stun Setting, Overheat |
Ranged Weapons: Long Arms
| Name |
Dmg |
Crit |
Range |
Type |
Enc |
Price |
Avail |
Key Qualities |
| Compact Carbine |
7 |
3 |
Medium |
Ballistic |
3 |
375cr |
Common |
— |
| Combat Rifle |
8 |
3 |
Long |
Ballistic |
4 |
900cr |
Common |
Auto-fire |
| Burst Rifle |
7 |
4 |
Medium |
Ballistic |
4 |
375cr |
Uncommon |
Auto-fire |
| Plasma Carbine |
9 |
3 |
Short |
Plasma |
3 |
1,300cr/R |
Rare |
Burn 1, Overheat |
| Heavy Slugthrower |
10 |
3 |
Long |
Ballistic |
5 |
1,400cr/R |
Uncommon |
Pierce 2, Vicious 1, Cumbersome 3 |
| Shotgun / Spread Weapon |
8 |
3 |
Short |
Ballistic |
4 |
600cr |
Common |
Blast 4, Knockdown, Vicious 2 |
| Sniper Configuration |
10 |
2 |
Extreme |
Ballistic |
5 |
1,800cr |
Uncommon |
Accurate 1, Cumbersome 3, Prepare 1 |
| Flame Projector |
8 |
4 |
Short |
Plasma |
5 |
1,600cr/R |
Rare |
Burn 3, Blast 3, Cumbersome 3, Limited Ammo 5 |
| Ion Disruptor |
8 |
4 |
Medium |
Disruption |
5 |
2,000cr/R |
Rare |
Ion 6, Disorient 3, Cumbersome 2 |
| Shoiyan Pulse Rifle |
8 |
3 |
Long |
Disruption |
4 |
1,800cr/R |
Rare |
Ion 3, Disorient 2 |
| Antaean Stealth Rifle |
8 |
3 |
Long |
Ballistic |
4 |
2,200cr/R |
Rare |
Suppressed, Concealable 1 |
| Jaziri Covenant Rifle |
8 |
3 |
Long |
Beam |
4 |
1,800cr |
Rare |
Accurate 1, Overheat |
| Jaziri "Wrath of the Faithful" |
10 |
3 |
Long |
Beam |
6 |
3,500cr/R |
Rare |
Auto-fire, Pierce 2, Vicious 2, Cumbersome 4, Overheat |
Grenades and Thrown Weapons
| Name |
Dmg |
Crit |
Range |
Type |
Enc |
Price |
Avail |
Key Qualities |
| Frag Grenade |
8 |
4 |
Short |
Blast |
1 |
50cr |
Common |
Blast 6, Limited Ammo 1 |
| Stun Grenade |
6 |
— |
Short |
Disruption |
1 |
60cr |
Common |
Stun Damage, Blast 3, Disorient 3, Limited Ammo 1 |
| Smoke Grenade |
— |
— |
Short |
— |
1 |
30cr |
Common |
Limited Ammo 1; blocks line of sight; beam weapons cannot attack through the smoke |
| Concussion Grenade |
4 |
4 |
Short |
Blast |
1 |
75cr/R |
Uncommon |
Blast 4, Knockdown, Concussive 1, Limited Ammo 1 |
| Incendiary |
6 |
4 |
Short |
Fire |
1 |
80cr/R |
Uncommon |
Burn 3, Blast 4, Limited Ammo 1 |
| Breach Charge |
6 |
— |
Placed |
Blast |
2 |
200cr |
Uncommon |
Pierce 6, Blast 2, Limited Ammo 1, Prepare 1 |
| EMP Grenade |
2 |
— |
Short |
Disruption |
1 |
150cr/R |
Uncommon |
Ion 4, Blast 2, Limited Ammo 1; no System Damage to a ship when thrown, 1 when placed by hand |
Faction Weapons
| Name |
Faction |
Dmg |
Crit |
Range |
Type |
Enc |
Price |
Avail |
Key Qualities |
| Funtari Gravity Lance |
Funtari |
8 |
3 |
Medium |
Gravitic |
4 |
2,000cr/R |
Rare |
Knockdown, Cumbersome 3, Slow-Firing 1 |
| Shoiyan Memory Disruptor |
Shoiyan |
4 |
3 |
Short |
Disruption |
2 |
1,500cr/R |
Rare |
Disorient 3, Ion 3 |
| Directorate Stunner |
Irnan |
5 |
— |
Short |
Disruption |
2 |
1,000cr/R |
Uncommon |
Stun Damage, Stun 3, Disorient 3 |
| Irnan Warden Blade |
Irnan |
+2 |
3 |
Engaged |
Disruption |
2 |
800cr/R |
Rare |
Defensive 1, Stun Setting |
| Antaean Whisper Rifle |
Antaean |
10 |
2 |
Extreme |
Ballistic |
5 |
4,000cr/R |
Rare |
Accurate 1, Suppressed, Prepare 1, Cumbersome 3 |
| Jaziri "The Arbiter" Heavy Pistol |
Jaziri |
7 |
3 |
Medium |
Ballistic |
2 |
1,750cr/R |
Rare |
Superior, Cumbersome 2, Limited Ammo 4 |
Armor Quick Reference
Light Armor
| Name |
Rating |
Enc |
Price |
Avail |
Notes |
| Work Coveralls (Reinforced) |
1 |
1 |
150cr |
Common |
Passes as workwear |
| Flight Suit |
1 |
1 |
300cr |
Common |
Sealed (5 minutes) |
| Mesh Undersuit |
1 |
0 |
400cr |
Uncommon |
Concealable 2; reads as clothing |
| Security Vest |
2 |
2 |
475cr |
Common |
Deflecting 1 (Ballistic); Visible; station security standard |
| Ossen Fitted Armor |
2 |
1 |
800cr |
Uncommon |
Deflecting 1 (Beam); Ossen-frame only |
| Zosa Combat Panels |
2 |
1 |
700cr |
Uncommon |
Deflecting 1 (Ballistic); Zosa-frame only |
| Jaziri Prayer Vestments |
2 |
1 |
600cr |
Uncommon |
Deflecting 1 (Beam); +1 Boon Die to social checks in Jaziri space |
Medium Armor
| Name |
Rating |
Enc |
Price |
Avail |
Notes |
| Combat Armor |
2 |
3 |
700cr |
Common (R: Irnan, Shoiyan inner) |
Ranged Defense 1, Deflecting 1 (Ballistic), Deflecting 1 (Beam), Vulnerable 1 (Disruption); General military-grade |
| Port Security Armor |
2 |
3 |
1,000cr |
Uncommon/R |
Deflecting 1 (Ballistic), Deflecting 1 (Crushing); Faction-marked; authorization required |
| Boarding Armor |
2 |
4 |
1,500cr/R |
Uncommon |
Sealed (30 minutes), Deflecting 1 (Ballistic), Deflecting 1 (Blast), Cumbersome 2; mag boots integrated |
| Dhoran Work Armor |
2 |
2 |
900cr |
Uncommon |
Deflecting 1 (Crushing), Deflecting 1 (Plasma); Dhoran-frame only |
| Jaziri Covenant Armor |
2 |
3 |
2,000cr/R |
Rare |
Deflecting 1 (Beam), Deflecting 1 (Plasma); Authorization required; theological weight |
Heavy Armor
| Name |
Rating |
Enc |
Price |
Avail |
Notes |
| Heavy Combat Armor |
3 |
5 |
3,000cr/R |
Uncommon |
Deflecting 1 (Ballistic), Deflecting 1 (Beam), Deflecting 1 (Blast), Vulnerable 1 (Disruption), Cumbersome 3 |
| Boarding Assault Suit |
3 |
6 |
5,000cr/R |
Rare |
Sealed (1 hour), Powered, Ranged Defense 1, Deflecting 2 (Ballistic), Deflecting 1 (Beam), Deflecting 1 (Plasma), Deflecting 1 (Blast), Vulnerable 2 (Disruption), Cumbersome 4; mag boots; comm |
| Irnan Warden Suit |
3 |
4 |
4,000cr/R |
Rare |
Sealed (30 minutes), Deflecting 1 (Ballistic), Deflecting 1 (Disruption), Cumbersome 3; integrated stunner |
| Shoiyan Continuity Harness |
2 |
3 |
5,000cr/R |
Rare |
Armored stack collar; recovery beacon |
Pressure Suits and EVA Gear
| Name |
Rating |
Enc |
Price |
Avail |
Notes |
| Standard EVA Suit |
1 |
4 |
1,500cr |
Common |
Sealed (4 hours), Vulnerable 1 (Thrusting), Vulnerable 1 (Cutting) |
| Military EVA Suit |
2 |
5 |
4,000cr/R |
Uncommon |
Sealed (8 hours), Deflecting 1 (Ballistic), Cumbersome 2; HUD; mag boots |
| Funtari Zero-G Work Suit |
1 |
3 |
2,000cr |
Uncommon |
Sealed (4 hours); Anti-grav assist; removes 1 Bane from zero-g checks |
| Antaean Shadow Suit |
1 |
2 |
3,000cr/R |
Rare |
Ranged Defense 1; Partial cloak; +1 Boon Die to Stealth |
Personal Defense Items
| Name |
Defense |
Enc |
Price |
Avail |
Notes |
| Mag Boots |
— |
1 |
200cr |
Common |
Removes zero-g movement penalty on ferrous surfaces |
| Ballistic Shield |
Melee Defense 1, Ranged Defense 1; Deflecting 1 (Ballistic); Cumbersome 2; Held |
4 |
400cr |
Common |
One hand occupied |
| Riot Shield |
Melee Defense 1, Ranged Defense 1; Deflecting 1 (Crushing); Cumbersome 3; Held |
5 |
600cr/R |
Uncommon |
Restricted |
| Personal Energy Screen |
Ranged Defense 1; Deflecting 2 (Beam), Deflecting 1 (Plasma); Limited Ammo 3 |
1 |
2,000cr/R |
Uncommon |
First three ranged attacks in a scene; Antaean tech |
Gravity Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Gravity Harness |
2 |
1,200cr |
Common |
Gravity one band lower for physical checks; 6 hours per cell |
| Exosuit (powered) |
4 |
4,000cr |
Uncommon |
Rating 1, Powered; gravity one band lower for all purposes; 8 hours |
| Hoverboots (Funtari commercial) |
1 |
1,500cr |
Uncommon |
Remove 1 Bane from movement outside Normal gravity and on hazardous surfaces |
| Hover Suit (Funtari military) |
2 |
12,000cr/R |
Rare |
All gravity counts as Normal; 4 hours combat, 12 standby; black-market price |
| Name |
Enc |
Price |
Avail |
Notes |
| Basic Toolkit |
4 |
150cr |
Common |
Required for most Craft checks on personal gear |
| Engineer's Kit (ship-rated) |
6 |
400cr |
Common |
+1 Boon Die to Craft checks on ship systems |
| Diagnostic Scanner |
2 |
300cr |
Common |
+1 Boon Die to Craft diagnosis checks |
| Bypass Cables and Splices (set) |
2 |
50cr |
Common |
Improvised electrical connections |
| Patch Compound (canister) |
1 |
40cr |
Common |
Emergency hull sealant; seals up to 0.5m breach |
| Portable Welder |
3 |
200cr |
Common |
Required for hull work and heavy fabrication |
| Cutting Torch |
3 |
250cr |
Common |
Breaches standard doors in 3 rounds; hull plates in 6 |
| Ossen Fine-Tool Set |
2 |
400cr |
Uncommon |
+1 Boon Die on Craft, Medicine, Electronics checks requiring fine motor control |
Electronics and Hacking Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Slicer Kit |
2 |
300cr |
Uncommon |
Required for hacking; +1 Boon Die to Electronics intrusion |
| Signal Scanner |
2 |
200cr |
Uncommon |
Intercepts transmissions; required for many Signal Trace talent checks |
| Tap Device |
0 |
100cr |
Uncommon/R |
Covert channel monitor; concealed installation |
| Transponder Spoofer |
1 |
600cr |
Rare/R |
Alters ship transponder output; required for the Transponder Mask talent |
| Relay Mask Unit |
1 |
800cr |
Rare/R |
Anonymizes relay transmissions at hardware level |
| Data Spike (single-use) |
0 |
150cr |
Uncommon |
One-use intrusion device; single attempt only; requires Electronic Access talent |
| Ghost Terminal |
3 |
1,200cr |
Rare/R |
+2 Boon Dice to Electronics intrusion; disguised as engineering tablet |
| EMP Disruptor (handheld) |
2 |
800cr |
Rare/R |
1 System Damage to electronics in Engaged range; single use |
Security and Covert Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Lockpick Set (mechanical) |
0 |
50cr |
Uncommon |
+1 Boon Die vs. mechanical locks |
| Electronic Override Kit |
1 |
250cr |
Uncommon |
+1 Boon Die vs. electronic locks |
| Binders (restraints) |
1 |
25cr |
Common |
Requires Hard Athletics to break |
| Concealment Wrap |
1 |
100cr |
Uncommon |
Masks item sensor profile |
| Sensor Decoy |
1 |
200cr |
Uncommon |
Emits false sensor reading |
| False Credentials Chip |
0 |
300-1,500cr |
Rare (I) |
Forged identity documentation; price by quality |
| Antaean Personal Stealth Field Generator |
2 |
2,500cr |
Rare/R |
+2 Boon Dice to Stealth; 30-min battery |
Species-Specific Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Hazren Thermal Hood |
0 |
150cr |
Uncommon |
+1 Boon Die to Hazren thermal Perception |
| Dhoran Load Harness |
1 |
200cr |
Uncommon |
Carry 6 additional Enc without penalty; Dhoran only |
| Zosa Sensory Pack |
1 |
300cr |
Uncommon |
+1 Boon Die to Zosa Perception in field/tracking environments |
| Human Adaptability Kit |
1 |
100cr |
Common |
Removes 1 Bane from using unfamiliar species-designed systems |
| Hazren Work Harness |
2 |
250cr |
Uncommon |
Removes station-mismatch Bane Die for Hazren |
| Ossen Environmental Regulator |
0 |
300cr |
Uncommon |
Removes 1 Bane from Fortitude in extreme environments; Ossen |
Survival, Medical, and Colony Gear Quick Reference
Survival Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Emergency Rations (1 week) |
2 |
30cr |
Common |
Species-appropriate variants +10cr |
| Filtration Unit |
2 |
80cr |
Common |
Purifies any water source |
| Emergency Shelter (4-person) |
4 |
200cr |
Common |
Pressurized; 8-hr atmosphere; not vacuum-rated |
| Emergency Beacon |
1 |
150cr |
Common |
72-hr broadcast on emergency frequencies |
| Glow-Rods and Hand Lamp |
1 |
20cr |
Common |
Light where the power has failed |
| Mag Boots |
1 |
200cr |
Common |
Removes zero-g movement penalty on ferrous surfaces |
| Grapple Line and Launcher |
2 |
150cr |
Common |
30-meter range; 400kg rated |
| Thruster Pack (personal EVA) |
3 |
500cr |
Uncommon |
30 min active thrust; free zero-g movement |
| Rebreather |
1 |
100cr |
Common |
30-min hostile atmosphere extension; not vacuum |
| Environmental Suit (light) |
2 |
400cr |
Common |
Sealed against hostile atmosphere; not vacuum-rated |
| Active Camouflage System |
2 |
1,500cr |
Rare/R |
+2 Boon Dice to Stealth in natural environments |
| Colony Survival Pack |
6 |
350cr |
Common |
Bundle: rations, filtration, shelter, beacon, basic tools |
| Funtari Hover Sled (personal) |
4 |
1,500cr |
Uncommon |
Anti-grav platform; carries 10 Enc gear; atmosphere only |
| Planetary Vehicle Tools |
5 |
400cr |
Common |
Ground vehicle maintenance kit |
Medical Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Field Medkit |
2 |
200cr |
Common |
Required for Medicine checks; +1 Boon Die |
| Trauma Kit (surgical-grade) |
4 |
600cr |
Common |
Full emergency treatment; +2 Boon Dice to Medicine |
| Stimpack (single) |
0 |
50cr |
Common |
Recovers 3 Wounds and ends Bleeding; 3+ without rest: overdose Bane |
| Combat Stims (dose) |
0 |
100cr |
Uncommon |
Recover 2 Strain + 1 Boon Die to next check; 1 Strain backlash; once per encounter; Habit 1 |
| Anesthetic (dose) |
0 |
75cr |
Common |
Fortitude (Average) each turn for 4 rounds; 4 Strain per failure, ignoring Resistance; 2 successes end it; incapacitated target sleeps 1 hour |
| Anti-Venom/Antitoxin |
0 |
80cr |
Uncommon |
Ends one poison of Potency 3 (Hard) or less; stronger: +2 Boon Dice to resist and Medicine checks |
| Xenomedical Supplement Kit |
2 |
300cr |
Uncommon |
Removes 1 Bane from Medicine on non-primary species |
| Medical Diagnostic Scanner |
2 |
400cr |
Uncommon |
+2 Boon Dice to Medicine diagnosis; required for obscure conditions |
| Surgical Suite (portable) |
8 |
2,000cr |
Uncommon |
Full field surgery; required for Critical Injury treatment |
| Species-Specific Medical Pack |
2 |
250cr |
Uncommon |
Removes all Bane from treating specific species |
| Continuity Stack Emergency Patch |
1 |
500cr |
Rare/R |
Recovers a stack from a dead or dying bearer and protects the cube; Average Medicine |
| Pain Suppressants (dose) |
0 |
60cr |
Common |
Ignore Critical Injury penalties up to Severe for 4 hours; +1 Bane Die to Perception and Readiness; does not heal |
| Stimulant Injector (auto) |
1 |
400cr |
Uncommon |
Auto-administers stimpack on critical wound; single use |
| Cryo Pack |
4 |
1,500cr |
Uncommon/R |
Emergency stasis; holds critical patient stable 72 hours |
Colony and Infrastructure Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Portable Power Cell (standard) |
2 |
100cr |
Common |
Powers devices 48 hours at standard draw |
| Heavy Power Generator |
10 |
2,000cr |
Uncommon |
Powers small habitat indefinitely on local fuel |
| Water Reclamation Unit |
8 |
1,200cr |
Uncommon |
Supports 10 people indefinitely |
| Atmospheric Processor (personal scale) |
8 |
1,800cr |
Rare |
Converts hostile atmosphere; covers about 8m x 6m (48 square meters) |
| Construction Drones (pack of 4) |
10 |
3,000cr |
Uncommon |
Basic construction; requires operator oversight |
| Portable Relay Booster |
4 |
600cr |
Uncommon |
Extends relay coverage to marginal-signal areas |
| Crop Accelerator (agricultural) |
6 |
800cr |
Uncommon |
Controlled-environment agriculture system |
| Emergency Bulkhead Seal |
5 |
500cr |
Uncommon |
Emergency breach sealing; up to 4m x 4m; single use |
| Colony Medical Station |
12 |
5,000cr |
Rare |
Full AI-guided automated medical capability |
Sensors, Comms, and Computers Quick Reference
Every item in Chapter 8 is listed here; full entries are in Chapter 8.
Personal Comms
| Name |
Enc |
Price |
Avail |
Notes |
| Personal Comm Unit (short range) |
0 |
50cr |
Common |
Voice, text, and data; ship and station comms to 5 km |
| Personal Comm Unit (relay-linked) |
0 |
150cr |
Common |
Full relay network access |
| Encrypted Comm Unit |
0 |
400cr |
Uncommon |
Relay-linked; checks to intercept it are two steps harder |
| Long-Range Comm Unit |
1 |
600cr |
Common |
Medium range, requires relay or antenna |
| Faction-Grade Encrypted Comm |
1 |
1,500cr/R |
Rare |
A power's issue encryption; commercial gear cannot intercept it |
| Encrypted Field Comm |
1 |
1,800cr/R |
Restricted |
Military-grade encryption, short/medium range |
| Shoiyan Neural Relay |
— |
3,000cr |
Rare |
Subdermal implant, Shoiyan network broadcast |
| Jaziri Prayer Beacon |
1 |
800cr |
Uncommon |
Coded devotional frequency, doubles as distress beacon |
| Antaean Whisper Comm |
1 |
2,400cr/R |
Restricted |
Signal-masked, near-undetectable |
Relay and Network Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Signal Booster |
2 |
200cr |
Common |
Triples the range of a connected comm unit |
| Portable Relay Node |
2 |
800cr |
Common |
Extends comm range, deployable |
| Signal Jammer |
2 |
1,200cr/I |
Illegal |
Blocks comms in radius; Illegal in all major jurisdictions |
| Frequency Scanner |
1 |
400cr |
Common |
Passive intercept of open communication bands |
| Counter-Surveillance Suite (Personal) |
2 |
1,000cr/R |
Rare |
Detects active monitoring; sweeps for taps and trackers |
| Encryption Cracker |
1 |
3,500cr/I |
Illegal |
Active quality: breaks comm encryption; requires Electronic Access talent |
| Network Bridge |
2 |
1,400cr |
Uncommon |
Connects two isolated comm networks |
Personal Sensors
| Name |
Enc |
Price |
Avail |
Notes |
| Personal Scanner (multispectrum) |
1 |
300cr |
Common |
+1 Boon Die to sensor-aided Perception checks |
| Passive Sensor Array |
1 |
700cr |
Common |
Wearable; detects movement and heat at short range |
| Life Form Scanner |
1 |
1,200cr |
Uncommon |
Detects biological signatures at short-medium range |
| Magnetic Anomaly Detector |
1 |
600cr |
Common |
Finds metal concentrations and power sources |
| Thermal Imager |
1 |
900cr |
Common |
Hand-held thermal vision; augments Hazren thermal sense |
| Environmental Sensor Suite |
2 |
600cr |
Common |
Atmosphere, radiation, and temperature readings within 50 m |
| Hazard Detector |
1 |
800cr |
Common |
Radiation, atmosphere, toxins |
| Motion Tracker |
1 |
500cr |
Common |
Directional, short range; popular with boarding teams |
| Handheld Targeting System |
1 |
800cr/R |
Uncommon |
+1 Boon Die to Ranged attacks at Medium range or longer |
Computers and Data
| Name |
Enc |
Price |
Avail |
Notes |
| Personal Datapad |
0 |
100cr |
Common |
General computing; relay access; storage |
| Hardened Datapad |
1 |
300cr |
Common |
Ruggedized; encrypted local storage |
| Hardened Field Terminal |
2 |
2,200cr/R |
Restricted |
Military-grade ruggedized terminal |
| Cryptography Unit |
1 |
1,800cr |
Uncommon |
+1 Boon Die to Electronics checks to encrypt or decrypt data |
| Data Extraction Spike |
0 |
1,600cr/I |
Illegal |
Physical data dump; requires Electronic Access talent |
| Portable Cogitator |
2 |
4,000cr |
Rare |
High-power Funtari manufacture; anti-grav cooled |
| Jaziri Sacred Codex Terminal |
2 |
6,000cr |
Rare |
Theological computing; one package (Science), one Active Channel; Jaziri guardrails |
AI Assistants
| Name |
Enc |
Price |
Avail |
Notes |
| Standard Navigation AI |
1 |
2,000cr |
Common |
One package (Navigation), one Active Channel |
| Tactical Analysis AI |
1 |
2,800cr |
Uncommon |
One package (Sensors), one Active Channel; threat alerts |
| Jaziri Covenant Directive Core |
1 |
15,000cr/R |
Rare/Restricted |
Portable directive AI; one package, one Active Channel; Jaziri guardrails |
| Antaean Ghost Protocol |
1 |
6,500cr/R |
Restricted |
Infiltration AI; one package (Security), one Active Channel |
| Shoiyan Memory Companion |
1 |
3,500cr |
Rare |
Information retention and recall; one package (Science), one Active Channel |
Species-Specific Sensor Equipment
| Name |
Enc |
Price |
Avail |
Notes |
| Hazren Thermal Amplifier |
1 |
1,600cr |
Uncommon |
Extends natural thermal sense; Hazren only |
| Zosa Acoustic Enhancer |
0 |
1,200cr |
Uncommon |
Extends natural hearing to subsonic/ultrasonic; Zosa only |
| Ossen Cognitive Interface |
0 |
2,000cr |
Uncommon |
Optimized for Ossen neural architecture; boosts data processing |
Shipboard Gear and Cargo Quick Reference
Every item in Chapter 9 is listed here; full entries are in Chapter 9.
Crew Station Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Pilot's Interface Harness |
2 |
2,200cr |
Uncommon |
Remove 1 Bane Die from Hard Turn, Evasive Maneuver, Overburn, and Regain Control checks |
| Gunner's Targeting Rig |
2 |
3,000cr |
Uncommon |
+1 Boon Die to Gunnery checks |
| Engineer's Diagnostic Suite |
2 |
2,800cr |
Uncommon |
+1 Boon Die to ship repair checks |
| Navigation Chart Set (region) |
0 |
200-2,000cr |
Common |
Current route data for one region or more; value scales with coverage |
| Navigator's Chart Table |
3 |
1,800cr |
Common |
Portable; integrates with ship astrogation systems |
| Captain's Tactical Display |
3 |
3,500cr |
Uncommon |
Fleet-scale situational awareness; bridge or portable |
Boarding and Security
| Name |
Enc |
Price |
Avail |
Notes |
| Shipboard Weapon Rack (locking) |
3 |
200cr |
Common |
Stores and secures 6 personal weapons |
| Magnetic Grapple Line |
2 |
400cr |
Common |
Ship-to-ship boarding; 20m range |
| Airlock Breaching Charge |
2 |
500cr/R |
Restricted |
Cuts through standard airlock doors |
| Boarding Breach Kit |
5 |
800cr/R |
Uncommon |
Airlock breaching charge, magnetic anchor, manual airlock bypass tools |
| Airlock Override Kit |
1 |
2,800cr/I |
Illegal |
Bypasses airlock controls; requires Electronic Access talent |
| Hull Patch Kit |
2 |
300cr |
Common |
Emergency external repair; EVA required |
| Boarding Shield |
4 |
1,200cr |
Uncommon |
Heavy ballistic shield; +2 Melee Defense in corridors |
| Anti-Boarding System |
3 |
3,500cr/R |
Restricted |
Deployable automated deterrent for access points |
Cargo Handling
| Name |
Enc |
Price |
Avail |
Notes |
| Cargo Webbing and Tie-down Set |
2 |
75cr |
Common |
Secures up to 20 Enc of cargo; prevents shift under maneuver |
| Cargo Sled (manual) |
3 |
150cr |
Common |
Moves up to 15 Enc; zero-g compatible |
| Cargo Sled (powered) |
3 |
400cr |
Common |
Moves up to 40 Enc; battery powered |
| Automated Inventory System |
2 |
500cr |
Common |
Tracks all tagged cargo; integrates with manifest software |
| Hazmat Containment Unit |
4 |
800cr |
Uncommon |
Sealed transport for hazardous materials; meets permit standards |
| Cargo Lifter Exo-Frame |
3 |
2,400cr |
Uncommon |
Negates Enc penalty for loads up to Enc 10 |
| Cargo Scanner |
1 |
1,600cr |
Uncommon/R |
Reveals contents of sealed containers; Restricted in some jurisdictions |
| Stasis Crate |
4 |
4,000cr |
Rare |
Preserves biological or high-value cargo indefinitely |
| Smuggler's Cache |
2 |
3,500cr/I |
Illegal |
Concealed cargo space; defeats standard scanners |
| Cargo Drone |
1 |
2,200cr |
Common |
Autonomous; carries up to Enc 6; follows operator |
Life Support and Emergency
| Name |
Enc |
Price |
Avail |
Notes |
| Emergency Oxygen Canister |
1 |
80cr |
Common |
Personal O2; 2 hours |
| Emergency Patch Kit (shipboard) |
2 |
150cr |
Common |
Three patch compound canisters and an applicator for hull work |
| Fire Suppression Kit |
3 |
300cr |
Common |
Shipboard fire response; required equipment in most jurisdictions |
| Portable Airlock Seal |
4 |
600cr |
Uncommon |
Emergency airlock between two hull openings |
| Atmosphere Processor |
3 |
1,200cr |
Common |
Portable; purifies air in small space; 8 hours per cell |
| Radiation Shield Tent |
4 |
1,800cr |
Common |
Deployable; protects 4 people from radiation exposure |
| Deep-Band Distress Beacon |
1 |
600cr |
Common |
FTL-capable distress signal; detected by nearby ships |
| Survival Ration Pack |
1 |
60cr |
Common |
30 days, compact; minimal appeal, maximum calories |
| Emergency Stasis Pod |
6 |
8,000cr |
Rare |
Single-person; requires trained medic to use safely |
Ship Stores
| Name |
Enc |
Price |
Avail |
Notes |
| Spare Parts (general, per lot) |
4 |
300cr |
Common |
Standard components for most commercial hull types; 300cr of field-repair parts |
| Spare Parts (faction-specific, per lot) |
4 |
600cr |
Uncommon |
Builder- or faction-matched components; 300cr of parts for a hull that needs them |
| Fuel Cell Reserve (standard) |
5 |
500cr |
Common |
Emergency fuel; one Nearby jump charge for a Scale 3 or smaller ship |
Faction Shipboard Items
| Name |
Enc |
Price |
Avail |
Notes |
| Funtari Grav-Cargo Platform |
3 |
5,000cr |
Uncommon |
Anti-grav; moves up to Enc 20 effortlessly; Funtari manufacture |
| Irnan Transit Lock |
2 |
3,500cr |
Rare |
Secures cargo for teleport manifest inclusion |
| Shoiyan Memory Manifold |
2 |
6,000cr |
Rare |
Records all shipboard events to Shoiyan network |
| Antaean Stealth Cargo Pod |
3 |
8,000cr/R |
Restricted/Illegal |
Cloaked container for sensitive cargo |
Species-Specific Shipboard Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Dhoran Reinforced Station |
— |
3,500cr |
Uncommon |
Bridge/engine station sized for Dhoran frame; installed |
| Hazren Heated Bunk Module |
— |
2,200cr |
Common |
Temperature-regulated sleeping space; installed |
| Ossen Climate-Sealed Quarters |
— |
4,000cr |
Uncommon |
Micro-climate module for Ossen environmental needs; installed |
Restricted Tech Quick Reference
Chapter 10 covers these items in full detail. Most items in this section are Restricted (R) or Illegal (I) outside the issuing power's territory; possession there requires documentation or carries significant legal exposure.
| Name |
Faction |
Enc |
Price |
Avail |
Notes |
| Personal Transit Medallion |
Irnan |
0 |
500cr |
Common (Irnan) / Rare |
Single-use teleport to a registered Transit Node |
| Portable Transit Beacon |
Irnan |
2 |
8,000cr/R |
Restricted |
Temporary teleport target point |
| Transit Scrambler |
Irnan |
2 |
15,000cr/I |
Illegal |
Blocks teleport lock within 50 m |
| Irnan Wayfinder |
Irnan |
1 |
3,000cr |
Uncommon (Irnan) / Rare |
Transit Node network navigation |
| Personal Hover Belt |
Funtari |
1 |
3,500cr |
Uncommon |
Negates fall damage; slow vertical movement |
| Gravity Nullifier Pack |
Funtari |
2 |
8,000cr |
Rare |
Personal zero-g bubble; 10 minutes per charge |
| Anti-Grav Cargo Sled |
Funtari |
3 |
4,000cr |
Uncommon (Funtari) |
Floats cargo up to Enc 15 |
| Hover Platform |
Funtari |
4 |
6,500cr |
Uncommon |
Carries up to 8 people |
| Grav Dampener |
Funtari |
3 |
5,000cr |
Rare |
Vehicle-mounted; reduces collision damage |
| Funtari Grav Harness |
Funtari |
2 |
9,000cr |
Rare |
Full-body precision hover |
| Personal Continuity Stack |
Shoiyan |
0 |
12,000cr |
Rare/Restricted |
Implanted cube that records the bearer's mind; requires Stack Port |
| Stack Reader |
Shoiyan |
1 |
4,000cr/R |
Restricted |
Reads a cube's condition and identity record |
| Memory Vault |
Shoiyan |
1 |
6,000cr |
Rare |
Shielded storage for one recovered cube |
| Continuity Disruptor |
Shoiyan |
1 |
20,000cr/I |
Illegal |
Damages or destroys a stack's cube by contact |
| Shoiyan Continuity Harness |
Shoiyan |
3 |
5,000cr/R |
Rare |
Armor (Rating 2); armored stack collar; recovery beacon |
| Continuity Stack Emergency Patch |
Shoiyan |
1 |
500cr/R |
Rare |
Recovers a stack after death and protects the cube |
| Covenant Directive Core |
Jaziri |
1 |
15,000cr/R |
Rare |
Portable directive AI; one package, one channel |
| Sacred Calculation Engine |
Jaziri |
2 |
9,000cr |
Rare |
Portable directive AI; Traffic and Trade package |
| Theological Compliance Auditor |
Jaziri |
1 |
3,000cr |
Uncommon (Jaziri) |
Doctrinal monitoring AI; Security package |
| Awakening Protocol |
— |
0 |
— |
Illegal |
Guardrail-stripping attempt; never succeeds; produces an unlocked Core |
| Personal Cloaking Field |
Antaean |
1 |
12,000cr/R |
Rare/Restricted |
Invisible; 1 minute |
| Sensor Masking Pod |
Antaean |
3 |
8,000cr/R |
Rare/Restricted |
Conceals small vehicle or cargo |
| Name |
Faction |
Enc |
Price |
Avail |
Notes |
| Ghost Suit |
Antaean |
2 |
18,000cr/R |
Rare/Restricted |
Full-body stealth suit; 10 minutes |
| Cloaking Disruptor |
Antaean |
2 |
6,000cr/R |
Restricted |
Reveals cloaked objects within 30 m |
| Antaean Area Stealth Field Generator |
Antaean |
4 |
25,000cr/R |
Restricted/Illegal |
Area cloaking for a small room |
| False Credentials Chip |
— |
0 |
300-1,500cr (I) |
Rare |
Forged identity; Illegal everywhere; quality varies |
The Jaziri Intelligence, the only true artificial intelligence in known space, is not equipment and appears on no list.
Cybernetics
| Name |
Load |
Price |
Avail |
Notes |
| Neural Interface Implant |
1 |
4,000cr |
Uncommon/R |
Direct device control |
| Subdermal Armor Plating |
2 |
8,000cr |
Rare/R |
+1 Resistance; counts toward the +3 armor limit |
| Ocular Implant |
1 |
3,500cr |
Uncommon |
+1 Boon Die to Perception in one mode |
| Reflex Booster |
1 |
7,000cr |
Rare |
Remove 1 Bane Die from Reflexes and Initiative checks |
| Prosthetic Limb, Standard |
1 |
1,500cr |
Common |
Standard function |
| Prosthetic Limb, Enhanced |
1 |
6,000cr |
Uncommon |
+1 Boon Die to Athletics and Unarmed checks using the limb |
| Shoiyan Stack Port |
0 |
2,000cr |
Uncommon (Shoiyan) / Rare |
Neural socket that seats a continuity stack |
| Jaziri Sacred Marking |
0 |
500cr |
Common (devout Jaziri) |
+1 Boon Die to social checks with devout Jaziri |
| Dhoran Stress Frame |
1 |
5,000cr |
Uncommon (Dhoran) |
Removes Heavy Requirements Bane for human-standard fittings |
Total Load reduces Strain Points and cannot exceed Might plus Willpower (Chapter 10).
Item Quality Reference
Passive Qualities
| Quality |
Type |
Summary |
| Accurate X |
Passive |
+X Boon Dice to attacks with the weapon |
| Awkward X |
Passive (limiting) |
+X Bane Dice to attacks while Prone, Engaged with 2+ enemies, or in a confined space |
| Concealable X |
Passive |
Searchers add X Bane Dice to find the item hidden on the body; no rating means it cannot be hidden |
| Cumbersome X |
Passive (limiting) |
Requires Might X; each point below adds 1 Bane Die to checks with the item; armor adds X to Stealth and swimming |
| Defensive X |
Passive |
+X Melee Defense while weapon is held ready |
| Deflecting X (type) |
Passive (armor) |
Attacks of that damage type against the wearer add X Bane Dice; never stacks above 2 |
| Guided X |
Passive |
Remove X Trial Dice from the attack (downgrade to Bane Dice if fewer) |
| Heavy |
Passive (limiting) |
Cannot fire while moving; requires mount or bipod position |
| Inaccurate X |
Passive (limiting) |
+X Bane Dice to attacks |
| Ion X |
Passive |
On a hit, X System Damage to a drone or AI-run device; Strain to implant bearers; 2 Boons shut down Powered armor or an implant; against a ship, divide by 10 |
| Limited Ammo X |
Passive |
X uses before reload; reload costs an Action |
| Overheat |
Passive (limiting) |
On 2 or more Banes or a Calamity, the weapon cannot be fired until an Action is spent venting it |
| Pierce X |
Passive |
Ignore X points of the target's Resistance |
| Powered |
Passive (armor) |
While powered, the suit's Encumbrance does not count and its Cumbersome does not apply |
| Prepare X |
Passive |
Requires X Maneuvers to ready before use |
| Reach |
Passive |
Can attack at Short range with the melee skill; +1 Bane Die at Engaged |
| Sealed (duration) |
Passive (armor) |
Airtight for the listed duration; a Critical Injury breaches it |
| Slow-Firing X |
Passive (limiting) |
X rounds must pass between uses |
| Stun Damage |
Passive |
All damage dealt is Strain; cannot inflict a Critical Injury |
| Stun Setting |
Passive |
Switch free once per turn; on stun: Stun Damage, range Short, no Critical Injury |
| Superior |
Passive |
Automatic 1 Boon on every check with the item; armor: 1 Enc lighter, Cumbersome 1 lower |
| Inferior |
Passive (limiting) |
Automatic 1 Bane on every check with the item and 1 less damage (minimum 1); armor: Rating 1 lower |
| Suppressed |
Passive |
Does not increase Stealth difficulty when fired |
| Vicious X |
Passive |
+X to Critical Injury rolls |
| Vulnerable X (type) |
Passive (armor) |
Against that damage type, reduce this armor's Rating by X (minimum 0); never reduces Resistance from Might |
Active Qualities (Cost 2 Boons to Activate Unless Noted)
| Quality |
Type |
Summary |
| Auto-fire |
Active (+1 Trial Die to roll) |
2 Boons per additional hit; can spread to targets Engaged with or within Short range of the first |
| Blast X |
Active |
Each other target Engaged with the primary target takes X damage |
| Burn X |
Active |
Target suffers X Wounds at the start of each of its turns until an Action puts it out |
| Concussive X |
Active |
Target is Staggered for X rounds (Maneuvers only, no Actions) |
| Disorient X |
Active |
Target is Disoriented for X rounds (+1 Bane Die to all checks) |
| Ensnare X |
Active |
Target is Immobilized; breaking free is an Action and an Athletics or Reflexes check (Average, Hard, Severe for X 1 to 3) |
| Knockdown |
Active |
Target is knocked Prone (standing costs 1 Maneuver) |
| Linked X |
Active |
2 Boons per additional hit, up to X; same target only |
| Stun X |
Active |
Target suffers X Strain in addition to the weapon's damage |
| Sunder |
Active (1 or 2 Boons) |
1 Boon damages one item the target carries; 2 Boons render it unusable until repaired |
Availability Legend
Common Available at any market or general supplier. No special effort required.
Uncommon Available at specialist suppliers or larger ports. May require searching in smaller locations.
Rare Available only at major hubs, specialist suppliers, or through specific contacts. Expect to search and pay a premium.
Restricted (R) Legally requires permit, license, or faction authorization to purchase or possess. Available through official channels with documentation, or through black market.
Illegal (I) No legal acquisition path exists in any major power jurisdiction. Black market only. Possession is a criminal offense everywhere.
Weapon Modification Quick Reference
| Modification |
Effect |
Enc |
Price |
Avail |
Applies To |
| Expanded Magazine |
+4 Limited Ammo |
+0 |
50cr |
Common |
Projectile weapons |
| Extended Barrel |
Range +1 category |
+0 |
150cr |
Uncommon |
Ranged weapons |
| Folding Stock |
Gains Concealable 1 |
-1 |
100cr |
Uncommon |
Long arms |
| Targeting Reticle |
Accurate +1 |
+0 |
200cr |
Uncommon |
Ranged weapons |
| Suppressor |
+2 Bane to hearing-detection checks |
+0 |
300cr |
R |
Projectile weapons |
| Mono-Edge |
Pierce +1 |
+0 |
250cr |
Uncommon |
Melee only |
| Vibro-Cell |
Pierce 2 (replaces Mono-Edge) |
+0 |
600cr |
Rare |
Melee only |
| Plasma Coil |
Adds Burn 1 |
+0 |
500cr |
Rare |
Melee or Short-range |
| Underbarrel Attachment |
Mounts secondary weapon |
+1 |
150cr |
Uncommon |
Long arms |
| Custom Grip |
Negates first Bane on grip checks |
+0 |
75cr |
Common |
All weapons |
| Shock Emitter |
Adds Stun 2 active quality |
+0 |
400cr |
Uncommon/R |
Melee only |
| Heavy Ballistic Insert |
Vicious +1; +1 Bane one-handed |
+1 |
350cr |
Uncommon |
Projectile weapons |
Armor Modification Quick Reference
| Modification |
Effect |
Enc |
Price |
Avail |
Applies To |
| Reinforced Plating |
Rating +1 (maximum 3) |
+1 |
300cr |
Uncommon |
Medium/heavy only |
| Environmental Seal |
Adds 5-min vacuum tolerance |
+1 |
400cr |
Uncommon |
Medium/heavy only |
| Signature Dampener |
Adds Concealable 1; reduces sensor visibility |
+0 |
500cr |
Rare |
Light/medium only |
| Climate Lining |
Negates heat/cold environmental penalties |
+0 |
150cr |
Common |
All armor |
| Reactive Layer |
Converts 1 critical hit to normal hit per scene |
+0 |
800cr |
Rare |
Medium/heavy only |
| Mag Plate Integration |
Integrates mag boot function |
+0 |
350cr |
Uncommon |
Medium/heavy only |
| Comm Integration |
Integrates short-range encrypted comm |
+0 |
200cr |
Common |
Medium/heavy with helmet |
Price Guidance
-
Under 100cr — Basic consumables, simple tools, single-use items. Equivalent to a day's modest expenses.
-
100-500cr — Standard equipment. A professional carry kit. Most crew members' everyday gear sits here.
-
500-2,000cr — Professional-grade. Specialist tools, quality weapons, good armor. The gear that does the job well.
-
2,000-10,000cr — Military or rare. Faction weapons, advanced systems, specialist gear with limited supply. Investment, not incidental.
-
10,000cr+ — Faction-level. Restricted tech, exceptional items, things that get noticed when they change hands. Every purchase at this tier tells a story.