This chapter contains condensed reference tables for all equipment in this book. Full descriptions, narrative context, and mechanical nuances appear in the relevant chapter; these tables are for play, not for learning. When a detail matters, go to the source chapter.
Tables are organized by chapter. Qualities are abbreviated; full definitions are in Chapter 13.
Weapons Quick Reference
Unarmed and Brawl Weapons
| Name |
Dmg |
Crit |
Range |
Enc |
Price |
Avail |
Key Qualities |
| Brass Knuckles |
+1 |
4 |
Engaged |
1 |
50cr |
Common |
Pierce 1 |
| Shock Knuckles |
+2 |
3 |
Engaged |
1 |
150cr |
Uncommon |
Stun Damage, Stun 3 |
| Dhoran Grip Wraps |
+1 |
3 |
Engaged |
1 |
75cr |
Uncommon |
Knockdown; Dhoran only |
| Felina Claw Extensions |
+2 |
2 |
Engaged |
1 |
200cr |
Uncommon |
Vicious 1; Felina only |
| Ssarathi Coil Strike Harness |
+2 |
3 |
Engaged |
1 |
300cr |
Uncommon |
Ensnare 1; Ssarathi only |
| Electro-Knuckles |
+3 |
3 |
Engaged |
1 |
400cr |
Uncommon/R |
Stun 3, Pierce 1 |
Melee Weapons
| Name |
Dmg |
Crit |
Range |
Enc |
Price |
Avail |
Key Qualities |
| Combat Knife |
+1 |
3 |
Engaged |
1 |
25cr |
Common |
Pierce 1 |
| Mono-edge Machete |
+2 |
3 |
Engaged |
2 |
175cr |
Common |
Sunder |
| Combat Staff |
+2 |
3 |
Engaged |
3 |
100cr |
Common |
Defensive 1 |
| Weighted Chain |
+1 |
3 |
Engaged |
2 |
50cr |
Common |
Ensnare 1, Disorient 1 |
| Shock Baton |
+2 |
4 |
Engaged |
2 |
150cr |
Common |
Stun Damage, Knockdown |
| Boarding Axe |
+3 |
3 |
Engaged |
3 |
200cr |
Common |
Vicious 1 |
| Vibroblade (Light) |
+2 |
2 |
Engaged |
2 |
250cr |
Uncommon |
Pierce 2, Vicious 1 |
| Vibroblade (Heavy) |
+3 |
2 |
Engaged |
3 |
400cr |
Uncommon |
Pierce 2, Vicious 2, Cumbersome 3 |
| Irnan Shock Blade |
+2 |
2 |
Engaged |
2 |
600cr/R |
Rare |
Pierce 2, Stun Damage, Superior |
| Jaziri Devotional Blade (Khanjar) |
+2 |
3 |
Engaged |
1 |
400cr |
Uncommon |
Defensive 1 |
| Antaean Phase Blade |
+2 |
2 |
Engaged |
2 |
2,000cr/R |
Rare |
Pierce 3, Superior |
| Prayer Cord Garrote |
+2 |
2 |
Engaged |
0 |
500cr/R |
Rare |
Ensnare 2, Vicious 1, Concealable |
Ranged Weapons: Sidearms
| Name |
Dmg |
Crit |
Range |
Enc |
Price |
Avail |
Key Qualities |
| Hold-out Pistol |
4 |
4 |
Short |
1 |
200cr |
Common |
Concealable |
| Standard Sidearm |
6 |
3 |
Medium |
2 |
400cr |
Common |
— |
| Heavy Pistol |
7 |
3 |
Medium |
2 |
600cr |
Common |
— |
| Suppressed Pistol |
5 |
3 |
Short |
2 |
700cr |
Uncommon/R |
Concealable, Suppressed |
| Ilyari Precision Pistol |
6 |
2 |
Medium |
2 |
800cr |
Uncommon |
Accurate 1 |
| Funtari Gravity Pistol |
5 |
3 |
Short |
2 |
900cr/R |
Rare |
Knockdown |
| Jaziri "The Witness" |
6 |
3 |
Medium |
2 |
750cr |
Uncommon |
Stun Damage |
Ranged Weapons: Long Arms
| Name |
Dmg |
Crit |
Range |
Enc |
Price |
Avail |
Key Qualities |
| Compact Carbine |
7 |
3 |
Medium |
3 |
700cr |
Common |
— |
| Combat Rifle |
9 |
3 |
Long |
4 |
900cr |
Common |
— |
| Burst Rifle |
8 |
3 |
Medium |
4 |
1,200cr |
Uncommon |
Auto-fire |
| Heavy Slugthrower |
10 |
3 |
Long |
5 |
1,400cr/R |
Uncommon |
Pierce 2, Vicious 1, Cumbersome 3 |
| Shotgun / Spread Weapon |
8 |
3 |
Short |
4 |
600cr |
Common |
Blast 4, Knockdown |
| Sniper Configuration |
10 |
2 |
Extreme |
5 |
1,800cr |
Uncommon |
Accurate 1, Cumbersome 3, Prepare 1 |
| Flame Projector |
8 |
4 |
Short |
5 |
1,600cr/R |
Rare |
Burn 3, Blast 3, Inaccurate 1 |
| Ion Disruptor |
10 |
4 |
Medium |
5 |
2,000cr/R |
Rare |
Ion 6, Disorient 3 |
| Shoiyan Pulse Rifle |
8 |
3 |
Long |
4 |
1,800cr/R |
Rare |
Ion 3, Disorient 2 |
| Antaean Stealth Rifle |
9 |
3 |
Long |
4 |
2,200cr/R |
Rare |
Suppressed, Concealable |
| Jaziri Covenant Rifle |
9 |
3 |
Long |
4 |
1,800cr |
Rare |
Accurate 1 |
| Jaziri "Wrath of the Faithful" |
12 |
3 |
Long |
6 |
3,500cr/R |
Rare |
Auto-fire, Cumbersome 4 |
Grenades and Thrown Weapons
| Name |
Dmg |
Crit |
Range |
Enc |
Price |
Avail |
Key Qualities |
| Frag Grenade |
8 |
4 |
Short |
1 |
50cr |
Common |
Blast 6, Limited Ammo 1 |
| Stun Grenade |
— |
— |
Short |
1 |
60cr |
Common |
Stun 8, Blast, Disorient 3, Limited Ammo 1 |
| Smoke Grenade |
— |
— |
Short |
1 |
30cr |
Common |
Limited Ammo 1; blocks line of sight |
| Concussion Grenade |
4 |
4 |
Short |
1 |
75cr/R |
Uncommon |
Blast 4, Knockdown, Concussive 2, Limited Ammo 1 |
| Incendiary |
6 |
4 |
Short |
1 |
80cr/R |
Uncommon |
Burn 5, Blast 4, Limited Ammo 1 |
| Breach Charge |
— |
— |
— |
2 |
200cr |
Uncommon |
Blast 4 (focused), Limited Ammo 1 |
| EMP Grenade |
— |
— |
Short |
1 |
150cr/R |
Uncommon |
Ion 8, Blast, Limited Ammo 1 |
Faction Weapons
| Name |
Faction |
Dmg |
Crit |
Range |
Enc |
Price |
Avail |
Key Qualities |
| Funtari Gravity Lance |
Funtari |
8 |
3 |
Medium |
4 |
2,000cr/R |
Rare |
Knockdown, Blast (Knockdown) |
| Shoiyan Memory Disruptor |
Shoiyan |
4 |
3 |
Short |
2 |
1,500cr/R |
Rare |
Disorient 3, Ion 3 |
| Directorate Stunner |
Irnan |
6 |
— |
Short |
2 |
1,000cr/R |
Uncommon |
Stun Damage |
| Irnan Warden Blade |
Irnan |
+2 |
3 |
Engaged |
2 |
800cr/R |
Rare |
Defensive 1, Stun Damage |
| Antaean Whisper Rifle |
Antaean |
10 |
2 |
Extreme |
5 |
4,000cr/R |
Rare |
Accurate 1, Suppressed, Prepare 1 |
| Jaziri "The Arbiter" Heavy Pistol |
Jaziri |
8 |
2 |
Medium |
2 |
1,400cr/R |
Rare |
Superior |
Armor Quick Reference
Light Armor
| Name |
Armor Rating |
Enc |
Price |
Avail |
Notes |
| Work Coveralls (Reinforced) |
1 |
1 |
150cr |
Common |
Passes as workwear |
| Flight Suit |
1 |
1 |
300cr |
Common |
5-min vacuum tolerance |
| Mesh Undersuit |
1 |
0 |
400cr |
Uncommon |
Concealable; reads as clothing |
| Security Vest |
2 |
2 |
600cr |
Common |
Visible; station security standard |
| Ilyari Fitted Armor |
2 |
1 |
800cr |
Uncommon |
Ilyari-frame only |
| Felina Combat Panels |
2 |
1 |
700cr |
Uncommon |
Felina-frame only |
| Jaziri Prayer Vestments |
2 |
1 |
600cr |
Uncommon |
Social Boon in Jaziri space |
Medium Armor
| Name |
Armor Rating |
Enc |
Price |
Avail |
Notes |
| Combat Armor |
3 |
3 |
1,200cr |
Common (R: Irnan, Shoiyan inner) |
General military-grade |
| Port Security Armor |
3 |
3 |
1,000cr |
Uncommon/R |
Faction-marked; authorization required |
| Boarding Armor |
3 |
4 |
1,500cr/R |
Uncommon |
30-min vacuum; mag boots integrated |
| Dhoran Work Armor |
3 |
2 |
900cr |
Uncommon |
Dhoran-frame only |
| Jaziri Covenant Armor |
3 |
3 |
2,000cr/R |
Rare |
Authorization required; theological weight |
Heavy Armor
| Name |
Armor Rating |
Enc |
Price |
Avail |
Notes |
| Heavy Combat Armor |
4 |
5 |
3,000cr/R |
Uncommon |
Cumbersome 3 |
| Boarding Assault Suit |
5 |
6 |
5,000cr/R |
Rare |
1-hr vacuum; mag boots; comm; Cumbersome 4 |
| Irnan Warden Suit |
4 |
4 |
4,000cr/R |
Rare |
Vacuum-sealed; integrated stunner; Deflection 1 |
| Shoiyan Continuity Harness |
2 |
3 |
5,000cr/R |
Rare |
Embedded backup stack; emergency broadcast |
Pressure Suits and EVA Gear
| Name |
Armor Rating |
Enc |
Price |
Avail |
Notes |
| Standard EVA Suit |
1 |
4 |
1,500cr |
Common |
4-hr vacuum operation |
| Military EVA Suit |
3 |
5 |
4,000cr/R |
Uncommon |
8-hr vacuum; HUD; mag boots |
| Funtari Zero-G Work Suit |
1 |
3 |
2,000cr |
Uncommon |
Anti-grav assist; removes 1 Bane from zero-g checks |
| Antaean Shadow Suit |
2 |
2 |
3,000cr/R |
Rare |
Partial cloak; +1 Boon Die to Stealth |
Personal Defense Items
| Name |
Defense |
Enc |
Price |
Avail |
Notes |
| Mag Boots |
— |
1 |
200cr |
Common |
Removes zero-g movement penalty on ferrous surfaces |
| Ballistic Shield |
Defensive 2 |
4 |
400cr |
Common |
Handheld; one hand occupied |
| Riot Shield |
Defensive 3 |
5 |
600cr/R |
Uncommon |
Cumbersome 3 equivalent; Restricted |
| Personal Energy Screen |
Deflection 2 |
1 |
1,000cr/R |
Uncommon |
Single use; 1 round; Antaean tech |
| Name |
Enc |
Price |
Avail |
Notes |
| Basic Toolkit |
4 |
150cr |
Common |
Required for most Craft checks on personal gear |
| Engineer's Kit (ship-rated) |
6 |
400cr |
Common |
+1 Boon Die to Craft checks on ship systems |
| Diagnostic Scanner |
2 |
300cr |
Common |
+1 Boon Die to Craft diagnosis checks |
| Bypass Cables and Splices (set) |
2 |
50cr |
Common |
Improvised electrical connections |
| Patch Compound (canister) |
1 |
40cr |
Common |
Emergency hull sealant; seals up to 0.5m breach |
| Portable Welder |
3 |
200cr |
Common |
Required for hull work and heavy fabrication |
| Cutting Torch |
3 |
250cr |
Common |
Breaches standard doors in 3 rounds; hull plates in 6 |
| Ilyari Fine-Tool Set |
2 |
400cr |
Uncommon |
+1 Boon Die on Craft, Medicine, Electronics checks requiring fine motor control |
Electronics and Hacking Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Slicer Kit |
2 |
300cr |
Uncommon |
Required for hacking; +1 Boon Die to Electronics intrusion |
| Signal Scanner |
2 |
200cr |
Uncommon |
Intercepts transmissions; required for Signal Trace checks |
| Tap Device |
0 |
100cr |
Uncommon/R |
Covert channel monitor; concealed installation |
| Transponder Spoofer |
1 |
600cr |
Rare/R |
Alters ship transponder output |
| Relay Mask Unit |
1 |
800cr |
Rare/R |
Anonymizes relay transmissions at hardware level |
| Data Spike (single-use) |
0 |
150cr |
Uncommon |
One-use intrusion device; single attempt only |
| Ghost Terminal |
3 |
1,200cr |
Rare/R |
+2 Boon Dice to Electronics intrusion; disguised as engineering tablet |
| EMP Disruptor (handheld) |
2 |
800cr |
Rare/R |
1 System Damage to electronics in Engaged range; single use |
Security and Covert Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Lockpick Set (mechanical) |
0 |
50cr |
Uncommon |
+1 Boon Die vs. mechanical locks |
| Electronic Override Kit |
1 |
250cr |
Uncommon |
+1 Boon Die vs. electronic locks |
| Binders (restraints) |
1 |
25cr |
Common |
Requires Hard Athletics to break |
| Concealment Wrap |
1 |
100cr |
Uncommon |
Masks item sensor profile |
| Sensor Decoy |
1 |
200cr |
Uncommon |
Emits false sensor reading |
| False Credentials Chip |
0 |
300-1,500cr |
Rare (I) |
Forged identity documentation; price by quality |
| Antaean Stealth Field Generator (personal) |
2 |
2,500cr |
Rare/R |
+2 Boon Dice to Stealth; 30-min battery |
Species-Specific Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Ssarathi Thermal Hood |
0 |
150cr |
Uncommon |
+1 Boon Die to Ssarathi thermal Perception |
| Dhoran Load Harness |
1 |
200cr |
Uncommon |
Carry 6 additional Enc without penalty; Dhoran only |
| Felina Sensory Pack |
1 |
300cr |
Uncommon |
+1 Boon Die to Felina Perception in field/tracking environments |
| Human Adaptability Kit |
1 |
100cr |
Common |
Removes 1 Bane from using unfamiliar species-designed systems |
| Ssarathi Work Harness |
2 |
250cr |
Uncommon |
Removes station-mismatch Bane Die for Ssarathi |
| Ilyari Environmental Regulator |
0 |
300cr |
Uncommon |
Removes 1 Bane from Fortitude in extreme environments; Ilyari |
Survival, Medical, and Colony Gear Quick Reference
Survival Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Emergency Rations (1 week) |
2 |
30cr |
Common |
Species-appropriate variants +10cr |
| Filtration Unit |
2 |
80cr |
Common |
Purifies any water source |
| Emergency Shelter (4-person) |
4 |
200cr |
Common |
Pressurized; 8-hr atmosphere; not vacuum-rated |
| Emergency Beacon |
1 |
150cr |
Common |
72-hr broadcast on emergency frequencies |
| Mag Boots |
1 |
200cr |
Common |
Removes zero-g movement penalty on ferrous surfaces |
| Grapple Line and Launcher |
2 |
150cr |
Common |
30-meter range; 400kg rated |
| Thruster Pack (personal EVA) |
3 |
500cr |
Uncommon |
30 min active thrust; free zero-g movement |
| Rebreather |
1 |
100cr |
Common |
30-min hostile atmosphere extension; not vacuum |
| Environmental Suit (light) |
2 |
400cr |
Common |
Sealed against hostile atmosphere; not vacuum-rated |
| Active Camouflage System |
2 |
1,500cr |
Rare/R |
+2 Boon Dice to Stealth in natural environments |
| Colony Survival Pack |
6 |
350cr |
Common |
Bundle: rations, filtration, shelter, beacon, basic tools |
| Funtari Hover Sled (personal) |
4 |
1,500cr |
Uncommon |
Anti-grav platform; carries 10 Enc gear; atmosphere only |
| Planetary Vehicle Tools |
5 |
400cr |
Common |
Ground vehicle maintenance kit |
Medical Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Field Medkit |
2 |
200cr |
Common |
Required for Medicine checks; +1 Boon Die |
| Trauma Kit (surgical-grade) |
4 |
600cr |
Common |
Full emergency treatment; +2 Boon Dice to Medicine |
| Stimpack (single) |
0 |
50cr |
Common |
Recovers 3 Wounds; 3+ without rest: overdose Bane |
| Combat Stims (dose) |
0 |
100cr |
Uncommon |
+2 Strain recovery + 1 Boon Die; 1 Strain backlash |
| Anesthetic (dose) |
0 |
75cr |
Common |
Sedates target; resisted by Fortitude (Average) |
| Anti-Venom/Antitoxin |
0 |
80cr |
Uncommon |
Removes one poison or toxin condition |
| Xenomedical Supplement Kit |
2 |
300cr |
Uncommon |
Removes 1 Bane from Medicine on non-primary species |
| Medical Diagnostic Scanner |
2 |
400cr |
Uncommon |
+2 Boon Dice to Medicine diagnosis; required for obscure conditions |
| Surgical Suite (portable) |
8 |
2,000cr |
Uncommon |
Full field surgery; required for Critical Injury treatment |
| Species-Specific Medical Pack |
2 |
250cr |
Uncommon |
Removes all Bane from treating specific species |
| Continuity Stack Emergency Patch |
1 |
500cr |
Rare/R |
Emergency hardware for failing continuity stack implants |
| Pain Suppressants (dose) |
0 |
60cr |
Common |
Removes 1 Wound's penalties for 1 scene; does not heal |
| Stimulant Injector (auto) |
1 |
400cr |
Uncommon |
Auto-administers stimpack on critical wound; single use |
| Cryo Pack |
4 |
1,500cr |
Uncommon/R |
Emergency stasis; holds critical patient stable 72 hours |
Colony and Infrastructure Gear
| Name |
Enc |
Price |
Avail |
Notes |
| Portable Power Cell (standard) |
2 |
100cr |
Common |
Powers devices 48 hours at standard draw |
| Heavy Power Generator |
10 |
2,000cr |
Uncommon |
Powers small habitat indefinitely on local fuel |
| Water Reclamation Unit |
8 |
1,200cr |
Uncommon |
Supports 10 people indefinitely |
| Atmospheric Processor (personal scale) |
8 |
1,800cr |
Rare |
Converts hostile atmosphere; covers ~144 sq meters |
| Construction Drones (pack of 4) |
10 |
3,000cr |
Uncommon |
Basic construction; requires operator oversight |
| Portable Relay Booster |
4 |
600cr |
Uncommon |
Extends relay coverage to marginal-signal areas |
| Crop Accelerator (agricultural) |
6 |
800cr |
Uncommon |
Controlled-environment agriculture system |
| Emergency Bulkhead Seal |
5 |
500cr |
Uncommon |
Emergency breach sealing; up to 4m x 4m; single use |
| Colony Medical Station |
12 |
5,000cr |
Rare |
Full AI-guided automated medical capability |
Sensors, Comms, and Computers Quick Reference
Chapter 08 covers these items in full detail. Key items are summarized here.
| Name |
Enc |
Price |
Avail |
Notes |
| Personal Comm Unit (short range) |
0 |
50cr |
Common |
Station/ship internal; 5 km range |
| Personal Comm Unit (relay-linked) |
0 |
150cr |
Common |
Full relay network access |
| Encrypted Comm Unit |
0 |
400cr |
Uncommon |
Relay-linked; encryption; +2 difficulty to intercept |
| Faction-Grade Encrypted Comm |
1 |
1,500cr/R |
Rare |
Military encryption; practical interception immunity |
| Personal Scanner (multispectrum) |
1 |
300cr |
Common |
+1 Boon Die to sensor-related Perception checks |
| Medical Diagnostic Scanner |
2 |
400cr |
Uncommon |
+2 Boon Dice to Medicine diagnosis |
| Environmental Sensor Suite |
2 |
600cr |
Common |
Atmospheric, radiation, thermal readings in 50m |
| Handheld Targeting System |
1 |
800cr |
Uncommon/R |
+1 Boon Die to Ranged attacks at Medium or longer |
| Personal Datapad |
0 |
100cr |
Common |
General computing; relay access; storage |
| Hardened Datapad |
1 |
300cr |
Common |
Ruggedized; encrypted local storage |
| Signal Booster |
2 |
200cr |
Common |
Extends comm range threefold |
| Counter-Surveillance Suite |
2 |
1,000cr |
Rare/R |
Detects active monitoring in area; sweeps for taps |
| Jaziri Prayer Tablet (Risala) |
0 |
300cr |
Uncommon |
Data tablet + theological library; +1 Boon to Jaziri Lore |
| Ghost Terminal |
3 |
1,200cr |
Rare/R |
+2 Boon Dice to Electronics intrusion; disguised |
Shipboard Gear and Cargo Quick Reference
Chapter 09 covers these items in full detail. Key items are summarized here.
| Name |
Enc |
Price |
Avail |
Notes |
| Cargo Webbing and Tie-down Set |
2 |
75cr |
Common |
Secures up to 20 Enc of cargo; prevents shift under maneuver |
| Cargo Sled (manual) |
3 |
150cr |
Common |
Moves up to 15 Enc; zero-g compatible |
| Cargo Sled (powered) |
3 |
400cr |
Common |
Moves up to 40 Enc; battery powered |
| Portable Airlock Seal |
4 |
600cr |
Uncommon |
Emergency airlock between two hull openings |
| Automated Inventory System |
2 |
500cr |
Common |
Tracks all tagged cargo; integrates with manifest software |
| Fire Suppression Kit |
3 |
300cr |
Common |
Shipboard fire response; required equipment most jurisdictions |
| Emergency Patch Kit (shipboard) |
2 |
150cr |
Common |
6 patch compound canisters + applicator for hull work |
| Hazmat Containment Unit |
4 |
800cr |
Uncommon |
Sealed transport for hazardous materials; meet permit standards |
| Boarding Breach Kit |
5 |
800cr |
Uncommon/R |
Breach charge, magnetic anchor, airlock bypass; boarding specialist kit |
| Shipboard Weapon Rack (locking) |
3 |
200cr |
Common |
Stores and secures 6 personal weapons |
| Navigation Chart Set (region) |
0 |
200-2,000cr |
Common |
Paper and digital charts for a specific region; value scales with coverage |
| Spare Parts (general, per lot) |
4 |
300cr |
Common |
Standard components for most commercial hull types |
| Spare Parts (faction-specific, per lot) |
4 |
600cr |
Uncommon |
Faction-spec components; required for faction-built hulls |
| Fuel Cell Reserve (standard) |
5 |
500cr |
Common |
Emergency fuel; extends operational range by 1 jump |
Restricted Tech Quick Reference
Chapter 10 covers these items in full detail. All items in this section are Restricted (R) or Illegal (I). Possession outside the issuing faction's territory requires documentation or significant legal exposure.
| Name |
Faction |
Enc |
Price |
Avail |
Notes |
| Irnan Transit Beacon (personal) |
Irnan |
0 |
2,000cr/R |
Rare |
Short-range personal teleport anchor; 10-use |
| Irnan Teleport Wafer (single use) |
Irnan |
0 |
500cr/R |
Rare |
One transit between pre-established anchors |
| Funtari Anti-Grav Belt |
Funtari |
1 |
3,000cr/R |
Rare |
Personal anti-gravity; 2-hr operation; atmosphere only |
| Funtari Hover Platform (portable) |
Funtari |
4 |
5,000cr/R |
Rare |
Carries 2 people + 20 Enc; atmosphere only |
| Shoiyan Continuity Stack Implant |
Shoiyan |
0 |
8,000cr/R |
Rare |
Consciousness backup hardware; installation required |
| Shoiyan Backup Receiver (portable) |
Shoiyan |
2 |
3,000cr/R |
Rare |
Receives continuity broadcast from failing stack implant |
| Antaean Cloak Device (personal) |
Antaean |
1 |
5,000cr/R |
Rare |
Near-full visual cloaking; 20-min battery; heat visible |
| Antaean Passive Cloak Coating |
Antaean |
0 |
2,000cr/R |
Rare |
Applied to suit; reduces sensor cross-section; permanent |
| Jaziri Consecrated AI Fragment |
Jaziri |
0 |
— |
— |
Not for sale; theological and legal artifact; plot object only |
| Jaziri AGI Advisory Module |
Jaziri |
1 |
10,000cr/R |
Rare |
Limited AGI advisory function; Caliphate-licensed version |
| Shoiyan Continuity Harness |
Shoiyan |
3 |
5,000cr/R |
Rare |
Armor (Rating 2) + embedded backup stack |
| Continuity Stack Emergency Patch |
Shoiyan |
1 |
500cr/R |
Rare |
Emergency hardware for failing stack implants |
| Antaean Stealth Field Generator (personal) |
Antaean |
2 |
2,500cr/R |
Rare |
+2 Boon Dice to Stealth; 30-min battery |
| False Credentials Chip |
— |
0 |
300-1,500cr (I) |
Rare |
Forged identity; Illegal everywhere; quality varies |
Item Quality Reference
Passive Qualities
| Quality |
Type |
Summary |
| Accurate X |
Passive |
+X Boon Dice to attack rolls when using the Aim action |
| Burn X |
Passive (ongoing) |
Target continues taking weapon base damage for X rounds until extinguished |
| Concealable |
Passive |
Advantage on checks to hide item; searchers add 1 Bane Die |
| Cumbersome X |
Passive (limiting) |
Requires Might X; each point below adds 1 Bane Die to attack rolls |
| Defensive X |
Passive |
+X to Melee Defense while weapon is held ready |
| Guided |
Passive |
No range penalty; requires lock-on action before firing |
| Heavy |
Passive (limiting) |
Cannot fire while moving; requires mount or bipod position |
| Inaccurate X |
Passive (limiting) |
+X Bane Dice to attack rolls |
| Limited Ammo X |
Passive |
X uses before reload; reload costs 1 action |
| Pierce X |
Passive |
Ignores X points of target's Armor Rating |
| Prepare X |
Passive |
Requires X Maneuvers to ready before use |
| Slow-Firing X |
Passive (limiting) |
X rounds must pass between uses |
| Superior |
Passive |
Automatic 1 Boon; +1 damage or +1 Armor Rating |
| Inferior |
Passive (limiting) |
Automatic 1 Bane; -1 damage or -1 Armor Rating |
| Suppressed |
Passive |
Does not increase Stealth difficulty when fired |
| Vicious X |
Passive |
+X damage on critical hits |
Active Qualities (Cost 2 Boons to Activate Unless Noted)
| Quality |
Type |
Summary |
| Auto-fire |
Active (+1 Bane Die to roll) |
2 Boons per additional hit; can spread to nearby targets |
| Blast X |
Active |
All targets within X meters of primary take base weapon damage |
| Concussive X |
Active |
Target is Staggered for X rounds (add 1 Bane Die to all checks; max 1 action) |
| Disorient X |
Active |
Target adds X Bane Dice to all checks for X rounds |
| Ensnare X |
Active |
Target cannot move, adds 2 Bane Dice to physical checks for X rounds |
| Ion X |
Active |
X System Damage to electronics; half value as Strain to non-integrated targets |
| Knockdown |
Active |
Target is knocked Prone (standing costs 1 Maneuver) |
| Linked X |
Active |
2 Boons per additional hit; same target only (not spread) |
| Stun X |
Active |
Target makes Fortitude check (difficulty X) or loses next action |
| Stun Damage |
Passive |
All damage dealt is Strain rather than Wounds |
| Sunder |
Active |
Deals 1 permanent damage to one of target's equipped items |
Availability Legend
Common Available at any market or general supplier. No special effort required.
Uncommon Available at specialist suppliers or larger ports. May require searching in smaller locations.
Rare Available only at major hubs, specialist suppliers, or through specific contacts. Expect to search and pay a premium.
Restricted (R) Legally requires permit, license, or faction authorization to purchase or possess. Available through official channels with documentation, or through black market.
Illegal (I) No legal acquisition path exists in any major power jurisdiction. Black market only. Possession is a criminal offense everywhere.
Weapon Modification Quick Reference
| Modification |
Effect |
Enc |
Price |
Avail |
Applies To |
| Expanded Magazine |
+4 Limited Ammo |
+0 |
50cr |
Common |
Projectile weapons |
| Extended Barrel |
Range +1 category |
+0 |
150cr |
Uncommon |
Ranged weapons |
| Folding Stock |
Gains Concealable |
-1 |
100cr |
Uncommon |
Long arms |
| Targeting Reticle |
Accurate +1 |
+0 |
200cr |
Uncommon |
Ranged weapons |
| Suppressor |
+2 Bane to hearing-detection checks |
+0 |
300cr |
R |
Projectile weapons |
| Mono-Edge |
Pierce +1 |
+0 |
250cr |
Uncommon |
Melee only |
| Vibro-Cell |
Pierce 2 (replaces Mono-Edge) |
+0 |
600cr |
Rare |
Melee only |
| Plasma Coil |
Adds Burn 1 |
+0 |
500cr |
Rare |
Melee or Short-range |
| Underbarrel Attachment |
Mounts secondary weapon |
+1 |
150cr |
Uncommon |
Long arms |
| Custom Grip |
Negates first Bane on grip checks |
+0 |
75cr |
Common |
All weapons |
| Shock Emitter |
Adds Stun 2 active quality |
+0 |
400cr |
Uncommon/R |
Melee only |
| Heavy Ballistic Insert |
Vicious +1; +1 Bane one-handed |
+1 |
350cr |
Uncommon |
Projectile weapons |
Armor Modification Quick Reference
| Modification |
Effect |
Enc |
Price |
Avail |
Applies To |
| Reinforced Plating |
Armor Rating +1 |
+1 |
300cr |
Uncommon |
Medium/heavy only |
| Environmental Seal |
Adds 5-min vacuum tolerance |
+1 |
400cr |
Uncommon |
Medium/heavy only |
| Signature Dampener |
Adds Concealable; reduces sensor visibility |
+0 |
500cr |
Rare |
Light/medium only |
| Climate Lining |
Negates heat/cold environmental penalties |
+0 |
150cr |
Common |
All armor |
| Reactive Layer |
Converts 1 critical hit to normal hit per scene |
+0 |
800cr |
Rare |
Medium/heavy only |
| Mag Plate Integration |
Integrates mag boot function |
+0 |
350cr |
Uncommon |
Medium/heavy only |
| Comm Integration |
Integrates short-range encrypted comm |
+0 |
200cr |
Common |
Medium/heavy with helmet |
Price Guidance
Under 100cr — Basic consumables, simple tools, single-use items. Equivalent to a day's modest expenses.
100-500cr — Standard equipment. A professional carry kit. Most crew members' everyday gear sits here.
500-2,000cr — Professional-grade. Specialist tools, quality weapons, good armor. The gear that does the job well.
2,000-10,000cr — Military or rare. Faction weapons, advanced systems, specialist gear with limited supply. Investment, not incidental.
10,000cr+ — Faction-level. Restricted tech, exceptional items, things that get noticed when they change hands. Every purchase at this tier tells a story.