Void Drifters · Sector Map
The Known Sectors
Five major powers hold settled space, each in its own color. Between them lie the Meridian Verge, where every crew starts, and the frontier zones no one fully controls. Open any map at full size to read every name on it.
Void Drifters Political Map
The five major powers, each in its own color with its capital center marked: the Irnan Directorate (Aurelis and Cyranor), the Funtari Confederacy (Kharos Assembly), the Shoiyan Concord (Shaolin Reach and Shoa), the Jaziri Caliphate (Qasr al-Nur and Nur) and the Antaean League (the Heavens). The Meridian Verge sits where the Directorate, the Confederacy and the Caliphate meet. The frontier zones are the Glass Frontier, the Sepulcher Routes, the Red Marches, the Khatar Line and the Open Reach.
The Major Power Cores Disputed Borders Major Powers and Borders (GM) Full-size image 1448 × 1086
Regional maps
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Irnan Directorate
Capital Aurelis. The Directorate's own chart lists Aurelis, Cyranor and the Meridian Verge as its core worlds.
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Funtari Confederacy
Capital center, the Kharos Assembly. Named systems include Vescari, Valcor and Damaris Gate.
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Shoiyan Concord
Capital Shaolin Reach. Named systems include Halcyra, Mireth and Seryndor; the Glass Frontier and the Sepulcher Routes on its flanks.
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Jaziri Caliphate
Capital Qasr al-Nur. Named systems include Munir, Safa and Bayt al-Hikma; the Khatar Line to the east.
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Antaean League
Capital, the Heavens. Named systems include Daxion, Vorenth and Solmara; the Khatar Line and the Open Reach on either side.