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Crew Cards

Senna Vael

Ossen Pilot. Academic. The one who gets them out.

Ossen Pilot. Academic. The one who gets them out.

Senna Vael, Ossen Pilot: compact and fine-boned, in a fitted flight suit with a tablet in hand.

Senna Vael does not talk much during transit, but she talks constantly during maneuvers: terse, precise narration of what she is doing and what the ship is about to experience. Crew who have flown with her long enough learn to read her tone rather than her words. Calm narration means routine. Clipped narration means she is working. Silence means everyone should brace. She grew up inside Irnan Directorate space and she understands the Irnan system from the inside, which gives her respect for its competence and no illusions about what it costs.

Hook: An Irnan inspector who flew the corridor routes with Senna has just been posted to Merrow Gate, and he remembers why she left.

Species Background Career Starting XP
Ossen Academic Pilot Starting XP 105
2 4 2 2 2 1

 

All characteristics start at 2. Free adjustment: Agility +1, Charisma −1. Agility then bought to 4.

Value Calculation Total
Wound Points 10 + Might 2 12
Strain Points 10 + Willpower 2 12
Resistance half Might (2) rounded up, + flight suit 1 2
Melee and Ranged Defense starting value 0
Initiative, On Watch Savvy 2, Perception 2
Initiative, Surprised Willpower 2, Readiness 0

Wounds (12): ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Strain (12): ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

Skills

Skill Rank Characteristic Type Pool
Pilot 2 AGI 4 Profession 2 Mastery, 2 Ability
Astrogation 2 INT 2 Profession 2 Mastery
Perception 2 SAV 2 Profession 2 Mastery
Reflexes 1 AGI 4 Profession 1 Mastery, 3 Ability
Craft 1 INT 2 Profession 1 Mastery, 1 Ability

Profession skills (Academic and Pilot): Lore, Science, Medicine, Astrogation, Pilot, Perception, Reflexes, Craft.

Species Package

Ossen: Analytical Memory, Fine Manipulation, Interface Discipline, Light Frame, Fitted Gear, and the Ossen gravity line (every band one band worse; Low gravity no penalty).

Talents

  • Evasive Instinct (Tier 1, free starting talent): once per encounter, when her ship is targeted by a weapon attack or a collision, add 1 Boon Die to a Pilot check made to evade, break contact, or reduce incoming damage.
  • Slipstream Reader (Tier 2; requires Astrogation 2): add 1 Boon Die to Astrogation checks to plot a course, identify hazards, or time entry and exit in a Slipstream corridor. With 2 or more Boons on such a check, spend 2 to cut transit time or avoid a corridor hazard without a follow-up check.

Attacks

Standard sidearm: (Agility 4, Ranged 0), Damage 6, Crit 3, Medium, Ballistic.

XP Spent

Senna Vael at the helm of the Ember Drift
Purchase Cost
Raise Agility to 4 40 XP
Pilot rank 1 5 XP
Pilot rank 2 10 XP
Astrogation rank 1 5 XP
Astrogation rank 2 10 XP
Perception rank 1 5 XP
Perception rank 2 10 XP
Reflexes rank 1 5 XP
Craft rank 1 5 XP
Slipstream Reader (Tier 2 talent) 10 XP
Total spent 105 XP

Starting XP 105. XP carried forward: 0 XP.

Gear

  • Starting kit: clothing, personal communicator, emergency rations for three days.
  • Pilot profession kit: navigation chart set for the Meridian Verge, hardened datapad.
  • Bought: Flight suit (300cr), Standard sidearm (300cr).
  • Starting credits: 900cr; spent 600cr; left 300cr.

Her flight suit is fitted to an Ossen frame (bought at creation, Player's Guide, Chapter Nine), so Fitted Gear does not apply while she wears it. It is Sealed for 5 minutes.

Languages: Standard and Irnan (Academic background).

Background

Senna grew up in Tessavar, a mid-tier Irnan administrative world known for orderly transit schedules and correct paperwork. She studied navigation at a Directorate technical institute and flew Irnan civilian corridor routes for four years before something changed her calculation. She does not volunteer what it was. What she will say, if pressed, is that she saw how the Directorate's order functioned in practice for people who did not fit its assumptions, and decided she would rather work a ship she trusted than a system she could not. She found the Ember Drift through a posting board at Port Meridian and has been at the helm for two years.

Playing Senna in Dead Drop at Harrowspan

Senna is the crew's way out. In Scene Five she takes the Helm and rolls the ship's Initiative. Her Evasive Maneuver puts a Bane Die on every attack against the ship, and once per encounter Evasive Instinct adds 1 Boon Die to a Pilot check to evade when the ship is targeted. She can also cover Astrogation from the Helm to plot the jump, at 1 Bane Die for the second station, with Slipstream Reader's Boon Die on the same check.

In port, her Perception 2 and Analytical Memory make her the one who notices that the docking schedule has been altered, or that the Irnan cutter across the ring has its transponder lit wrong. When Inspector Oll appears, her years on Irnan corridor routes tell her exactly when Directorate procedure is being bent.