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Void Drifters

What Changes from Core

How this universe departs from the core rules.

Adds

New to this universe

Rules with no core equivalent.

Teleportation is zero-point wormhole transit

Applies to
Irnan Directorate / platforms / tactical transit
Replaces
Core
Defined in
Vehicles Manual: Vehicle Rules Primer, Vehicles Manual: Engines Drives and Power

No replicators

Replaces
Core

Ship component compatibility

Replaces
Core
Defined in
Vehicles Manual: Components Upgrades and Compatibility

Builder block modifications

Replaces
Core
Defined in
Vehicles Manual: Ship Builders and Design Patterns

Slipstream corridor travel

Replaces
Core

In-system travel

Travel Bands, Cruise rating, Approach, Hard Burn, pursuit on the approach

Applies to
Ships / sublight engines / system records / offset-exit emergence
Replaces
Core range bands (core/rules/manuscript/09_Chapter_Nine_Structured_Play.md)
Defined in
Vehicles Manual: Engines Drives and Power, Gm Guide: Routes Travel and Communication

Exploration and survey

corridor trace, candidate seams, first transit, arrival and body surveys, empty-system generator, isolated populations and unidentified species, survey records, claims, and reinforcement

Applies to
Expeditions / survey modules / uncharted systems / split populations of known species / rare unidentified species
Replaces
Slipstream corridor travel; In-system travel
Defined in
Gm Guide: Routes Travel and Communication, Vehicles Manual: Navigation Sensors and Comms

Economy

job pricing anchor, wages, cost of living, passage, price tiers, starting credits, ship finance and interest, ownership models, operating costs, missed-payment ladder, repossession and deficiency, bounty market and Recovery License, fines and impound

Applies to
Credits / jobs / hired crew / ship debt / lenders / bounty boards / legal consequences
Replaces
Core (starting resources delegated to the Universe, core/rules/manuscript/02_Chapter_Two_Character_Creation.md)
Defined in
Gm Guide: Jobs Cargo and Consequences, Vehicles Manual: Ship Economy and Ownership, Equipment Guide: Credits Availability and Legality

Phased Relay Network communication

Replaces
Core

Shoiyan continuity stacks

Applies to
Shoiyan Concord / stack bearer
Replaces
Core

Directive intelligence and AI assistance

Applies to
AI systems / AI Core ratings / Directive Packages / Active Channels
Replaces
Core
Defined in
Vehicles Manual: Navigation Sensors and Comms, Vehicles Manual: Crew Stations and Actions

Jaziri AGI and Silent Intervention

Applies to
Jaziri Caliphate / AGI / GM interventions
Replaces
Core

Shipwright builder blocks and integration

Applies to
Ships / ship components
Replaces
Core
Defined in
Vehicles Manual: Ship Builders and Design Patterns, Vehicles Manual: Components Upgrades and Compatibility

Ship construction, system grades, and salvage integration

Applies to
Ships / ship components / repairs
Replaces
Core
Defined in
Vehicles Manual: Vehicle Rules Primer, Vehicles Manual: Components Upgrades and Compatibility, Vehicles Manual: Repairs Maintenance and Salvage

Commercial Model profiles

Applies to
Ships / exact launch hull stats / factory module packages / starting ships
Replaces
Core
Defined in
Vehicles Manual: Catalog Starships

Ship Power and Heat

Applies to
Ships / power systems / heat escalation / system grades
Replaces
Core
Defined in
Vehicles Manual: Vehicle Rules Primer, Vehicles Manual: Engines Drives and Power, Vehicles Manual: Ship Combat and Chases, Vehicles Manual: Vehicle Quick Reference

Ship module catalog

Applies to
Ships / optional modules / retrofits
Replaces
Core
Defined in
Vehicles Manual: Components Upgrades and Compatibility

Ship Scale, Module Slots, and Weapon Hardpoints

Applies to
Ships / hull capacity / weapon mounts / core-system changes
Replaces
Core
Defined in
Vehicles Manual: Starship Classes, Vehicles Manual: Weapons Shields and Defense, Vehicles Manual: Components Upgrades and Compatibility

Sovereign military shipyards and military integration

Applies to
Warships / military components
Replaces
Core
Defined in
Vehicles Manual: Starship Classes, Vehicles Manual: Ship Builders and Design Patterns

Funtari localized anti-gravity

Applies to
Vehicles / cargo / boots / military spaces
Replaces
Core
Defined in
Vehicles Manual: Hovercraft and Planetary Vehicles, Vehicles Manual: Catalog Ground and Hover Vehicles

Vehicle and spacecraft combat framework

Applies to
Vehicles / ships / crews
Replaces
Core
Defined in
Vehicles Manual: Ship Combat and Chases

Ship weapon families, tags, and catalog stats

Applies to
Ship weapons / vehicle combat
Replaces
Core
Defined in
Vehicles Manual: Weapons Shields and Defense

Ship defense layers, tags, and catalog stats

Applies to
Ship defenses / vehicle combat
Replaces
Core
Defined in
Vehicles Manual: Weapons Shields and Defense