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Void Drifters ยท Known Space

Atlas Quick Reference

Dense reference tables for use at the table. All information in this chapter is player-safe unless marked GM. Entries cross-reference the chapters where full context lives.

Table 1: Zone Classification Reference

Zone Type Jurisdiction Level Relay Coverage Hazard Level Law Enforcement Presence
Meridian Verge Neutral Treaty Zone Nominal (Treaty Authority) Partial to Full at core systems Low to Moderate Port Meridian Authority (limited); power patrols at border systems
Irnan Directorate Core Power Core Full Full Low Professional naval and customs; high enforcement consistency
Funtari Confederacy Core Power Core Nominal to Full (by system) Partial to Full Low to Moderate Clan authority; highly variable by system
Shoiyan Concord Core Power Core Full Full Low Professional; includes intelligence-adjacent monitoring
Jaziri Caliphate Core Power Core Full Full Low Military-religious combined authority; doctrinal inspection overlay
Antaean League Core Power Core Commercial Law Full Low Contract-based; commercial enforcement dominant
Glass Frontier Disputed Border Contested (Irnan/Shoiyan) Partial Moderate Overlapping power inspection stations; surveillance dense
Khatar Line Disputed Border Contested (Jaziri/Antaean) Partial Moderate Religious inspection (Jaziri side); commercial inspection (Antaean side)
Red Marches Contested Frontier Contested (Funtari/Jaziri) Partial to None High Clan militia and Jaziri frontier patrols; genuinely contested
No Man's Land Unclaimed None None Very High Absent
Open Reach Frontier (Antaean claim) Nominal (Antaean) Partial to None High Corporate private security; no state enforcement
Sepulcher Routes Restricted (Shoiyan claim) Nominal (Shoiyan) None Very High Shoiyan vault security only; no commercial enforcement
Bad Space (general) Hazard Category None None Extreme Absent

Table 2: Power Territory Quick Stats

Power Territory Size Primary Tech Monopoly Entry Requirements Inspection Intensity Capital System
Irnan Directorate Large; 17+ core systems Zero-point wormhole teleportation Registry, transit permit, manifest High; systematic and professional Aurelis (Cyranor)
Funtari Confederacy Large; 14 core systems Localized anti-gravity / hover Clan endorsement or trader status (varies by system) Variable; clan-dependent Kharos Assembly (Kharos Freehold)
Shoiyan Concord Large; 15 core systems Continuity stacks / clone restoration Genetic identity documentation, standard registry Moderate to High; includes biosecurity Shaolin Reach (Shoa)
Jaziri Caliphate Large; 14 core systems The Jaziri Intelligence (confirmed AGI) Travel papers, cargo declaration, religious compliance High; religious and security combined Qasr al-Nir (Nir)
Antaean League Large; 17 core systems Cloaking technology License, insurance bond, contract documentation Moderate; commercial law enforcement The Heavens (Elyndra)

Table 3: Corridor Reference

Named and documented slipstream corridors. Travel times are typical; superior Slipstream drives improve performance. All times assume Established or Maintained seam status.

Corridor Name Origin Destination Class Travel Time Approach Stability Control Known Traits Known Hazards
Northern Approach Merrow Gate (Verge) Aurelis (Irnan) Spine 4 to 7 days Close Established Irnan Directorate Stable, wide, monitored Heavy patrol lane; offset exit complications
Southern Gate Saint Orra's Rest (Verge) Qasr al-Nir (Jaziri) Lane 5 to 9 days Close Maintained Jaziri Caliphate Religious inspection point at both ends Pilgrimage saturation at season peaks
Western Run Red Vale (Verge) Kharos Assembly (Funtari) Lane 3 to 6 days Close Maintained Funtari Confederacy Funtari patrol sporadic; shadowed mid-section Corridor drift near Red Marches touchpoint
Meridic Main Port Meridian (Verge) Merrow Gate (Verge) Lane 12 to 36 hours Standard Established Port Meridian Authority High traffic; relay active throughout Saturation events during commercial peak
Harrow Reach Port Meridian (Verge) Harrowspan (Verge) Thread 18 to 48 hours Close Frontier None Shadowed; narrow; salvager traffic Poor seam consistency; Astrogation Trial recommended
Vanta Connection Vanta Relay (Verge) Red Vale (Verge) Lane 24 to 72 hours Standard Maintained None (relay disputed) Intermittent relay coverage Relay outage makes navigation harder in turbulence
Orra Passage Saint Orra's Rest (Verge) Red Vale (Verge) Thread 2 to 4 days Standard Frontier None (contested) Narrow; infrequent Red Marches proximity creates occasional disruption
Irnan Spine Aurelis (Irnan) Veyloria (Irnan) Spine 3 to 5 days Standard Established Irnan Directorate Stable; major military traffic Heavy naval presence; commercial traffic lanes separated
Directorate East Veyloria (Irnan) Ilythar (Irnan) Spine 2 to 4 days Standard Established Irnan Directorate Stable; customs checkpoint at Ilythar end Documentation inspection on exit
Border Watch Zorath (Irnan) Ilythar (Irnan) Lane 3 to 6 days Standard Maintained Irnan Directorate Military patrol throughout Brown dwarf shadow zone at Zorath approach
Funtari Corridor Kharos Assembly (Funtari) Vescari (Funtari) Spine 2 to 5 days Standard Established Funtari Confederacy Active mercenary traffic Checkpoint tolls at Damaris Gate junction
Damaris Junction Vescari (Funtari) Damaris Gate (Funtari) Lane 1 to 3 days Standard Maintained Funtari clan Toll checkpoint; relay at Damaris Relay toll applies to traffic monitoring
Outer March Ultheon (Funtari) Kharos Assembly (Funtari) Lane 5 to 9 days Close Frontier Funtari Confederacy Raider activity intermittent Poor relay coverage; long travel time
Shoiyan Internal Shaolin Reach (Shoiyan) Lorien Halcyra (Shoiyan) Spine 3 to 6 days Far Established Shoiyan Concord Heavy medical transport; biosecurity monitoring Genetic documentation required at exits
Concord Defense Shaolin Reach (Shoiyan) Vornis (Shoiyan) Lane 4 to 8 days Far Maintained Shoiyan Concord Military medicine supply; patrol presence Hardened monitoring throughout
Glass Line Ilythar (Irnan) Seryndor (Shoiyan) Lane 6 to 10 days Standard Maintained Contested (crossing point) Surveillance-heavy; inspection at both ends Biosecurity inspection; stack documentation required
Caliphate Pilgrimage Safa (Jaziri) Qasr al-Nir (Jaziri) Spine 4 to 7 days Close Established Jaziri Caliphate High pilgrimage traffic; monitored throughout Saturation during major pilgrimage seasons
Frontier Reach Nur al-Fajr (Jaziri) Siraj (Jaziri) Lane 5 to 9 days Standard Maintained Jaziri Caliphate Military patrol; warning station network Religious compliance inspection on entry
Khatar Crossing Siraj (Jaziri) Somara (Antaean) Lane 7 to 12 days Standard Maintained Contested (Khatar Line) Religious inspection (Jaziri side); commercial (Antaean side) Dual jurisdiction creates compliance complication
League Main The Heavens (Antaean) Doxion (Antaean) Spine 2 to 4 days Standard Established Antaean League High commercial traffic; relay active throughout Saturation during financial and legal filing periods
League East Doxion (Antaean) Serenith (Antaean) Spine 1 to 3 days Standard Established Antaean League Insurance and diplomatic traffic High-security cargo common
Frontier Gate Somara (Antaean) Lioris (Antaean) Lane 5 to 8 days Far Maintained Antaean League Frontier logistics traffic Relay intermittent beyond Somara
Reach Approach Lioris (Antaean) Open Reach Thread 8 to 20 days Far Frontier None Survey and prospecting traffic; no relay Astrogation Trial required; seam drift significant
Sepulcher Entry Veylin (Shoiyan) Sepulcher Routes Thread 7 to 14 days Far Fading Shoiyan Concord (restricted) Classified; vault security only Restricted access; forced transit is extremely dangerous

Table 4: Freeport Reference

Freeport Name Location / Zone Services Available Scale Limit Notable Feature
Port Meridian Station Meridian Verge Full commercial port, treaty court, arbitration, banking, cargo brokerage, passenger transit, medical 7 Neutral documentation accepted by all three adjacent powers
Calder Registry Port (Calderport) Meridian Verge, Independent Port services, neutral documentation, commercial arbitration, ship services, provisioning 5 Neutral registry with all three adjacent power acceptance
Harrowspan Field Station Meridian Verge, Uncontrolled Salvage market, fuel resupply, basic repair, gray-market parts, berth negotiation Any (improvised) No manifest inspection; Compact blacklist enforced instead of law
Vanta Relay Station Meridian Verge, Contested Relay access (intermittent), docking, basic fuel, limited repair 4 Lowest fees in the Verge; relay availability uncertain
Cassara Station (Cass Varo) Funtari Confederacy Zone Salvage claims market, component trade, gray trade, claim arbitration 4 Liquid salvage claim exchange; gas giant moon storage unofficial
Vessa Mercenary Docks (Vescari) Funtari Confederacy Zone Ship refit, weapon integration, mercenary hiring, crew services 5 Modification work without mandatory registry update documentation
Somara Transit Port Antaean League Zone Passenger transit, frontier customs processing, bonded warehousing, brokerage 5 Frontier operation permits with shorter lead time than core systems
Thyra Gray-Market Port Antaean League Zone Industrial leasing, salvage claims, gray brokerage, modification yards 5 Yards will attempt modifications certified facilities refuse to document

Table 5: Named Location Index

Complete alphabetical index with zone, jurisdiction, and chapter reference.

Location Zone / Region Jurisdiction Chapter Reference
Aman Jaziri Caliphate Core Full Jaziri Chapter 4: Major Power Cores
Astralis Antaean League Core Antaean Commercial Chapter 4
Aurelis / Cyranor Irnan Directorate Core Full Irnan Chapters 4, 13
Barakah Jaziri Caliphate Core Full Jaziri Chapter 4
Bayt al-Hikma Jaziri Caliphate Core Full Jaziri Chapter 4
Bryn Tal / Bryn Tal settlements Funtari Confederacy Core Funtari Clan Chapters 4, 13
Caelion Antaean League Core Antaean Commercial Chapter 4
Calder's World / Calderport Meridian Verge Independent Chapters 5, 13
Caris Shoiyan Concord Core Full Shoiyan Chapter 4
Carna / Carnel Irnan Directorate Core Full Irnan Chapters 4, 13
Cass Varo / Cassara Funtari Confederacy Core Funtari Clan Chapters 4, 13
Damaris Gate / Damar Funtari Confederacy Core Funtari Clan Chapters 4, 13
Dathat Shoiyan Concord Core Full Shoiyan Chapter 4
Doxion / Doxara Antaean League Core Antaean Commercial Chapters 4, 13
Draxos / Draxen Irnan Directorate Core Full Irnan (Restricted) Chapters 4, 13
Eldoria Shoiyan Concord Core Full Shoiyan Chapter 4
Eryndor Irnan Directorate Core Full Irnan Chapter 4
Erthos Antaean League Core Antaean Commercial Chapter 4
Fajr / Nur al-Fajr Jaziri Caliphate Core Full Jaziri (Frontier) Chapters 4, 13
Glass Frontier Disputed Border Contested Irnan/Shoiyan Chapters 5, 13, 14
Hadrin Funtari Confederacy Core Funtari Clan Chapter 4
Halion Antaean League Core Antaean Commercial Chapter 4
Halcyra / Lorien Halcyra Shoiyan Concord Core Full Shoiyan Chapters 4, 13
Harrowspan Meridian Verge Uncontrolled Chapters 5, 7, 13
Hidaya / Huda Jaziri Caliphate Core Full Jaziri Chapters 4, 13
Ilythar / Ilyth Gate Irnan Directorate Core Full Irnan Chapters 4, 13
Ilyrath Shoiyan Concord Core Full Shoiyan Chapter 4
Jadefall Shoiyan Concord Core Full Shoiyan Chapter 4
Kauthar Jaziri Caliphate Core Full Jaziri Chapter 4
Kethre Shoiyan Concord Core Full Shoiyan Chapter 4
Khatar Line Disputed Border Contested Jaziri/Antaean Chapters 5, 13, 14
Kharos Assembly / Kharos Freehold Funtari Confederacy Core Confederation Center Chapters 4, 13
Laelith / Laelia Irnan Directorate Core Full Irnan Chapter 4
Lioris / Liora Antaean League Core Antaean Commercial Chapters 4, 13
Lorien Halcyra Shoiyan Concord Core Full Shoiyan Chapters 4, 13
Lunaris Irnan Directorate Core Full Irnan Chapter 4
Merrow Gate / Merrowhold Meridian Verge Irnan Administered Chapters 5, 13
Mireen Antaean League Core Antaean Commercial Chapter 4
Mireth Shoiyan Concord Core Full Shoiyan Chapter 4
Munir / Munara Jaziri Caliphate Core Full Jaziri Chapters 4, 13
Murr Vale Funtari Confederacy Core Funtari Clan Chapter 4
Najm al-Din Jaziri Caliphate Core Full Jaziri Chapter 4
Nerezza / Nerez Funtari Confederacy Core Funtari Clan Chapters 4, 13
Neridia Irnan Directorate Core Full Irnan Chapter 4
Nexaris Antaean League Core Antaean Commercial Chapter 4
Nir / Qasr al-Nir Jaziri Caliphate Core Full Jaziri Chapters 4, 13
No Man's Land Unclaimed None Chapters 6, 13
Nur al-Fajr / Fajr Jaziri Caliphate Core Full Jaziri (Frontier) Chapters 4, 13
Open Reach Frontier (Antaean claim) Nominal Antaean Chapters 6, 13
Orionis Irnan Directorate Core Full Irnan Chapter 4
Oris Venn Funtari Confederacy Core Funtari Clan Chapter 4
Phaedra Antaean League Core Antaean Commercial Chapter 4
Port Meridian Meridian Verge Treaty Authority Chapters 5, 13
Qasr al-Nir / Nir Jaziri Caliphate Core Full Jaziri Chapters 4, 13
Qorallis Shoiyan Concord Core Full Shoiyan Chapter 4
Quorin Antaean League Core Antaean Commercial Chapter 4
Rahmah Jaziri Caliphate Core Full Jaziri Chapter 4
Red Marches Contested Frontier Contested Funtari/Jaziri Chapters 5, 13
Red Vale Meridian Verge Funtari Nominal Chapters 5, 13
Sabil Jaziri Caliphate Core Full Jaziri Chapter 4
Safa / Safiya Jaziri Caliphate Core Full Jaziri Chapters 4, 13
Saint Orra's Rest Meridian Verge Jaziri Religious Mission Chapters 5, 13
Selkar Funtari Confederacy Core Funtari Clan Chapter 4
Selun Irnan Directorate Core Full Irnan Chapter 4
Seraphis Irnan Directorate Core Full Irnan Chapter 4
Serenith / Seren Antaean League Core Antaean Commercial Chapters 4, 13
Seryndor / Seryn Shoiyan Concord Core Full Shoiyan Chapters 4, 13
Sepulcher Routes Frontier (Shoiyan claim) Nominal Shoiyan (Restricted) Chapters 6, 13
Shaolin Reach / Shoa Shoiyan Concord Core Full Shoiyan Chapters 4, 13
Siraj / Siraya Jaziri Caliphate Core Full Jaziri Chapters 4, 13
Solvaris Irnan Directorate Core Full Irnan Chapter 4
Somara / Somar Antaean League Core Antaean Commercial Chapters 4, 13
Tarsis Holt Funtari Confederacy Core Funtari Clan Chapter 4
Taryon Irnan Directorate Core Full Irnan Chapter 4
Thalen Funtari Confederacy Core Funtari Clan Chapter 4
Thalara Shoiyan Concord Core Full Shoiyan Chapter 4
Thalor Prime / Thalor Haven Irnan Directorate Core Full Irnan Chapter 4
The Heavens / Elyndra Antaean League Core Antaean Commercial Chapters 4, 13
Thyron / Thyra Antaean League Core Antaean Commercial Chapters 4, 13
Ultheon / Ultha Funtari Confederacy Core Funtari Clan Chapters 4, 13
Valcor / Corval Funtari Confederacy Core Funtari Clan Chapters 4, 13
Valkor Antaean League Core Antaean Commercial Chapter 4
Vanta Relay Meridian Verge Contested (Repair Claims) Chapters 5, 13
Vescari / Vessa Funtari Confederacy Core Funtari Clan Chapters 4, 13
Veserpa Irnan Directorate Core Full Irnan Chapter 4
Veylin / Veyla Shoiyan Concord Core Full Shoiyan (Restricted) Chapters 4, 13
Veyloria / Veylor Irnan Directorate Core Full Irnan Chapters 4, 13
Vorenis Shoiyan Concord Core Full Shoiyan Chapter 4
Vornis / Vorn Shoiyan Concord Core Full Shoiyan Chapters 4, 13
Vorenth Antaean League Core Antaean Commercial Chapter 4
Xanor Shoiyan Concord Core Full Shoiyan Chapter 4
Xylora Antaean League Core Antaean Commercial Chapter 4
Zarqan Jaziri Caliphate Core Full Jaziri Chapter 4
Zorath / Zora Irnan Directorate Core Full Irnan (Hard Border) Chapters 4, 13

Table 6: Jurisdiction Codes

Code Name Entry Format Inspection Standard Credential Required
F Full Registry check, manifest submission, passenger ID before docking Thorough; systematic Ship registry, crew credentials, cargo manifest
N Nominal Basic identification on arrival; manifest spot-checked Inconsistent; authority-dependent Registry or clan endorsement depending on power
C Contested Overlapping authority; different entry at each crossing point Determined by which party's checkpoint is reached first Varies; carry documentation for all adjacent powers
I Independent Port-specific rules; no power-state authority Commercial or safety focused; not political Commercial identity or trading credentials
X None No formal entry process exists Absent None required; none available

Credential Quick Guide by Power:

Power Primary Credential Type Fastest Credential Credential Validity
Irnan Directorate Ship registry, transit permit, manifest Valid registry with current stamp System-wide within Directorate
Funtari Confederacy Clan endorsement, trader reputation, local guarantor Clan contact in destination system System-specific; does not transfer automatically
Shoiyan Concord Genetic identity, stack registration, medical chain Shoiyan genetic identity document System-wide; biosecurity adds overlay at some systems
Jaziri Caliphate Travel papers, cargo declaration, religious compliance sponsor Sponsor letter from recognized Jaziri institution System-wide; additional review at pilgrimage hubs
Antaean League Commercial license, insurance bond, arbitration status Current commercial license with active bond System-wide; specific systems require additional permits

Table 7: Survey Accuracy Tiers

Tier Name Reliability Navigation Implication Table Implication
S Surveyed High. Repeated transit, current charts, active relay confirmation. Standard exit: no Trial. Seam location predictable. GM may present accurate information as accurate.
C Charted Moderate. Previous survey, intermittent traffic, relay data may be outdated. Astrogation Trial at 1 Bane for offset exits. Seam may have drifted from chart position. GM may introduce minor discrepancies between chart and reality.
R Rumored Low. Traveler accounts, incomplete survey, no relay confirmation. Astrogation Trial required even for standard exit. Seam drift probable. GM should introduce at least one meaningful discrepancy.
CL Classified Unknown publicly. Data exists but is restricted. Cannot use publicly available navigation data. Requires classified chart or guide with access. GM knows the truth; players cannot determine reliability from available information.
UN Unsurveyed Absent. No reliable data. Astrogation Trial required; increase Trial by 1 die and add 1 Bane. Forced entry may be the only option. GM determines what exists when the crew arrives; no chart is reliable.

Table 8: Habitable World Classes

Standard classification for habitable worlds encountered in the sector. Crew needs assume standard crew of mixed Human, Ilyari, Ssarathi, Felina, and Dhoran composition.

Class Name Atmospheric Conditions Gravity Range Temperature Range Primary Crew Need Typical Resources
A Garden World Breathable; standard nitrogen-oxygen; no supplemental equipment needed 0.7g to 1.3g Temperate; comfortable year-round in temperate zones None for standard crew Agriculture, water, timber, standard minerals, varied ecology
B Frontier World Breathable; some adaptation required (seasonal extremes, higher particulates, radiation management) 0.5g to 1.5g Extended temperature range; some zones require light equipment Climate gear; UV protection; seasonal shelter Mining, agriculture (adapted), water (seasonal), industrial minerals
C Marginal World Breathable but challenging; significant adaptation or equipment needed (thin, dusty, high-altitude, methane trace) 0.4g to 1.7g Hostile seasonal extremes; survival outside settlements requires equipment Filtration equipment; supplemental oxygen in some areas; thermal gear Rare minerals, ice extraction, energy sources, industrial feedstock
D Hostile World Not breathable without equipment; requires full atmospheric support or sealed environment 0.3g to 2.0g Extreme; full environmental protection required outside sealed areas Full sealed suit or habitat; atmosphere filtration; power for life support Rare minerals, extreme-environment resources, scientific research sites
E Extreme World Cannot support organic life without total environmental containment; uninhabitable surface Any Lethal without full containment Full containment habitat; remote operations only Energy, exotic minerals, scientific study, automated extraction

Species Notes: Dhoran crew members perform better in high-gravity environments (Class B and C above 1.0g) and may require additional life support at low gravity for extended stays. Ssarathi require thermal management in cold-zone Class B and C environments. Ilyari have higher sensitivity to atmospheric particulates in Class C marginal worlds.

Table 9: Transit Permit Requirements by Power

Power Permit Name Standard Duration Cost Tier How to Obtain Notes
Irnan Directorate Commercial Transit Permit 90 standard days Moderate Port authority at any Directorate checkpoint; online registry filing with 7-day processing Renewal at any Directorate port; lapse triggers automatic inspection flag
Irnan Directorate Extended Transit Credential 1 standard year High Federal registry application with background review; 30-day processing Required for repeat commercial traffic; simplifies inspections significantly
Funtari Confederacy Clan-Endorsed Trader Status 1 standard year Low to Moderate Endorsement from any recognized clan guarantor in-system Non-transferable; valid only in systems where the endorsing clan has authority
Funtari Confederacy Assembly Trade License 2 standard years Moderate Kharos Assembly commercial registry System-wide validity across Confederacy; still subject to local clan interpretation
Shoiyan Concord Medical-Commercial Transit 90 standard days Moderate Any Concord port medical registry office; requires genetic identity registration Includes biosecurity clearance; required for any medical cargo category
Shoiyan Concord Continuity Cargo Permit Per-shipment High Concord restoration authority; case-by-case review Required for any stack, cube, or biological archive transport
Jaziri Caliphate Commercial Entry Declaration Per-entry Low Filed at point of entry; same-day in most cases Must declare all cargo categories; religious compliance screening at filing
Jaziri Caliphate Pilgrimage Support License Pilgrimage season Moderate Safa pilgrimage authority; requires sponsor verification Allows passenger transport of pilgrims without per-entry cargo re-declaration
Jaziri Caliphate Commercial Sponsor Permit 6 standard months High Caliphate commercial office with recognized institutional sponsor Eliminates per-entry declaration requirement; significantly reduces inspection time
Antaean League Standard Commercial License 1 standard year Moderate Any League port commercial office or online registry Requires active insurance bond; license suspended if bond lapses
Antaean League Frontier Operations Charter 2 standard years High League frontier authority office at Lioris or Somara Required for operations in Open Reach; includes liability waiver provisions
Antaean League Arbitration Access Certificate Per-dispute Variable Doxion courts or authorized arbitration office Required to initiate or respond to League arbitration proceedings

Table 10: Relay Coverage by Zone

Zone Coverage Level Coverage Notes Communication Alternative
Meridian Verge (Port Meridian system) Full Primary relay at Port Meridian station; high reliability None needed under normal conditions
Meridian Verge (Merrow Gate system) Full Irnan-maintained relay array; relay is primary inspection tool None needed under normal conditions
Meridian Verge (Red Vale system) Partial Maintained relay with intermittent secondary channel Courier to Port Meridian (1 to 3 days)
Meridian Verge (Saint Orra's Rest) Partial Mission-operated relay; access policy governed by mission Courier to Port Meridian; Jaziri corridor relay
Meridian Verge (Calder's World) Partial Commercial relay with standard access; reliability good in core months Courier to Port Meridian
Meridian Verge (Harrowspan) None / Variable No maintained relay; salvager operations use unofficial channels Physical courier only; emergency beacon operational
Meridian Verge (Vanta Relay) Variable Primary channel 70%; secondary 40%; emergency beacon 100% Ships waiting for relay window; Compact unofficial updates
Irnan Directorate Core Full Federal relay network; highest reliability in known space None needed
Funtari Confederacy Core Partial to Full Variable by system; Assembly-connected systems have full; outer systems partial Courier for inter-clan sensitive traffic
Shoiyan Concord Core Full Concord relay with encryption overlay; some channels restricted None needed; some restricted channels require authorization
Jaziri Caliphate Core Full Caliphate relay network; some content monitoring None needed; some traffic subject to monitoring delay
Antaean League Core Full League commercial relay nexus centered at The Heavens None needed; relay fees apply
Glass Frontier Partial Monitoring-heavy relay; both powers have separate relay chains Traffic to one power may be delayed or monitored by the other
Khatar Line Partial Dual-authority relay; Jaziri and Antaean chains; priority differs Courier for cross-authority traffic
Red Marches Partial to None Relay at established settlements only; active conflict zones absent Courier is the primary option; reliability varies
No Man's Land None No relay presence Physical courier or emergency beacon only; extreme delay
Open Reach None to Partial Relay prospecting active but no established coverage Physical courier; established freeports may have commercial relay
Sepulcher Routes None No commercial relay; Shoiyan vault security communications classified Restricted Shoiyan channels for authorized vessels only

Meridian Verge Approach Values. The Approach value carried in each Verge system's Gazetteer entry, with the Travel Band a ship emerges in and the outer leg it must cover.

System Approach Emerge At Outer Leg
Calder's World Standard Extreme 2 Intervals
Harrowspan Close Long None
Merrow Gate Standard Extreme 2 Intervals
Port Meridian Standard Extreme 2 Intervals
Red Vale Standard Extreme 2 Intervals
Saint Orra's Rest Standard Extreme 2 Intervals
Vanta Relay Close Long 4 Intervals

Table 11: Hazard Quick Reference

Hazard Type Region Danger Level Detection Range Primary Risk
Harrowspan Wreckfield Debris field Meridian Verge, outer belt Moderate Standard sensors; charted Hull contact; salvage claim disputes; navigation hazard in inner debris
Zorath Brown Dwarf Shadow Sensor shadow zone Irnan Directorate, Zorath system Low to Moderate Cannot detect from shadow zone Reduced sensor coverage; patrol monitoring absent; navigation difficulty
Corridor Saturation Event Corridor navigation hazard Any heavily used corridor at peak traffic Moderate 12 to 24 hours advance warning via relay Astrogation Trial complication; drive interaction with phase turbulence
Fading Seam (unnamed colonial route) Navigation hazard Meridian Verge, outer approach High and increasing Navigator skill; seam survey Corridor access loss; increased Astrogation Trial; potential for cut-off colony
No Man's Land Interior Navigation and survival hazard East of Meridian Verge Very High Cannot assess from outside Navigation failure; drive damage; no rescue access; no relay
Burned Reach (Open Reach approach) Corridor hazard Open Reach, stellar approach Very High (seasonal) Stellar activity monitoring; predictable cycle Drive interaction with stellar radiation; navigation failure; corridor instability
Sepulcher Routes Dead Exits Dead-end corridor hazard Shoiyan Sepulcher Routes Extreme Classified charts only No return route; survival requires Concord extraction
Red Marches Active Conflict Zones Political hazard Red Marches, mid-section High Current intelligence required Ship seizure; crew detention; cargo confiscation; cross-fire
Khatar Line Religious Inspection Compliance hazard Khatar Line, Jaziri-administered crossings Low to Moderate Predictable at official crossings Vessel detention; cargo seizure; extended review; denial of transit
Glass Frontier Biosecurity Zone Compliance hazard Glass Frontier Low to Moderate Predictable at official crossings Biosecurity detention; genetic document review; cargo biological inspection
Vanta Relay Secondary Channel Information hazard Meridian Verge, Vanta Relay Low (information) Specialized monitoring equipment Operational exposure; communication interception

Table 12: Cargo Legality Reference

Legality of cargo categories across the five major powers. Local enforcement varies: these are the standard positions. Individual systems, particularly in Funtari space, may differ from the Confederacy standard.

Cargo Type Irnan Directorate Funtari Confederacy Shoiyan Concord Jaziri Caliphate Antaean League
Standard commercial goods Legal Legal Legal Legal Legal
Agricultural produce Legal (permit) Legal Legal (biosecurity) Legal (declaration) Legal (licensed)
Medical supplies Legal Legal Legal (certification) Legal (declaration) Legal
Weapons (personal sidearms) Licensed Legal Licensed Licensed (religious review) Licensed
Weapons (military grade) Restricted Restricted (clan variance) Restricted Restricted Restricted (licensed export)
Ship weapons systems Restricted Restricted Restricted Restricted Restricted (export licensed)
Cloaking technology Contraband Contraband Contraband Contraband Restricted (Antaean licensed only)
Teleportation equipment Restricted (Irnan licensed) Contraband Restricted Restricted Contraband
Continuity stacks (registered) Legal (documentation) Legal Legal (strict chain) Licensed (religious review) Legal (documentation)
Continuity stacks (unregistered) Contraband Restricted Contraband Contraband Contraband
AI systems (directive intelligence) Legal (certified) Legal (certified) Legal (certified) Licensed (strict) Legal (certified)
AI systems (AGI-capable) Contraband Contraband Contraband Contraband (Caliphate exception) Contraband
Narcotics (common) Restricted Restricted (clan variance) Restricted Contraband Licensed
Narcotics (prohibited) Contraband Contraband Contraband Contraband Contraband
Biological materials (licensed) Legal (permit) Legal Legal (biosecurity) Legal (declaration) Legal (licensed)
Biological materials (genetic archive) Contraband Legal (informal) Restricted (Concord) Contraband Contraband
Reactor fuel components Legal (permit) Legal (permit) Legal (permit) Restricted (Caliphate control) Licensed
Reactor research technology Restricted Restricted Restricted Contraband (Caliphate controlled) Restricted
Salvage (documented) Legal (registry) Legal (clan claim) Legal (certified) Legal (declaration) Legal (arbitration record)
Salvage (undocumented) Contraband Restricted Contraband Contraband Restricted
Religious materials (neutral) Legal Legal Legal Legal Legal
Religious materials (proscribed) Legal Legal Legal Contraband Legal
Passengers (documented) Legal Legal Legal (genetic ID) Legal (declaration) Legal
Passengers (undocumented) Contraband Restricted Contraband Contraband Restricted
Diplomatic cargo (sealed) Legal (diplomatic authority) Legal Legal Legal Legal

Key: Legal = no special documentation required; Licensed = requires valid license or permit; Restricted = permitted only to specific authorized parties; Contraband = prohibited; penalties apply at customs authority discretion.

Table 13: Dead Colony Index

Named dead colonies, failed settlements, and abandoned installations referenced in this atlas or in sector history.

Name Zone / Region Former Purpose Abandonment Cause (Public Record) Salvage Status
Pre-Treaty Wreck Sites (Harrowspan) Meridian Verge Military vessels; conflict engagement zone Combat losses during pre-neutrality conflict Active; contested claims; Compact oversight
Unnamed Outer-Belt Operations (Carna) Irnan Directorate, Carna system Mineral extraction Permit lapse; record unclear Informal; no active permit
Lost Survey Expedition (Open Reach) Open Reach Seam survey; relay prospecting Last signal loss; no recovery Unknown; no authorized claim filed
Failed Colony Sites (Sepulcher Routes) Shoiyan Sepulcher Routes Early Shoiyan expansion settlement Officially: environmental failure. Actual cause: under Concord review. Restricted; Concord medical salvage authority; no commercial access
Pre-War Installations (Harrowspan deep field) Meridian Verge Military forward operations (pre-treaty) Decommissioned; officially derelict Officially unacknowledged; three powers have active recovery interest
Vanta Relay (partial) Meridian Verge Phased relay station Conflict damage; repair incomplete Active but contested; three repair claims unresolved
Unnamed Wreck (pre-treaty, Irnan hull, Harrowspan) Meridian Verge Unknown (military model) Conflict losses Active; continuity cube recovered; ownership disputed
Unnamed Wreck (pre-treaty, Jaziri hull, Harrowspan) Meridian Verge Unknown (military model) Conflict losses Active; suspected teleporter platform; Irnan intelligence interest
Red Marches Abandoned Settlements (general) Red Marches Agricultural and clan settlements Active conflict; depopulation; forced relocation Variable; clan claims apply; active conflict zone limits access
Collapsed Port (Fading Seam colony route) Meridian Verge approaches Agricultural colony Seam drift; supply disruption; gradual abandonment Accessible; no active claim; seam approach increasingly unreliable
Derelict Station (Sepulcher Routes, unidentified) Shoiyan Sepulcher Routes Unknown; Shoiyan archive marker present Unknown Restricted; Shoiyan archive authority; non-Shoiyan power signature detected
Dissolved Freeport (Open Reach) Open Reach Corporate commercial freeport Corporate charter dissolution Legally unresolved; community still resident; no active salvage claim