Dense reference tables for use at the table. All information in this chapter is player-safe unless marked GM. Entries cross-reference the chapters where full context lives.
Table 1: Zone Classification Reference
| Zone | Type | Jurisdiction Level | Relay Coverage | Hazard Level | Law Enforcement Presence |
|---|---|---|---|---|---|
| Meridian Verge | Neutral Treaty Zone | Nominal (Treaty Authority) | Partial to Full at core systems | Low to Moderate | Port Meridian Authority (limited); power patrols at border systems |
| Irnan Directorate Core | Power Core | Full | Full | Low | Professional naval and customs; high enforcement consistency |
| Funtari Confederacy Core | Power Core | Nominal to Full (by system) | Partial to Full | Low to Moderate | Clan authority; highly variable by system |
| Shoiyan Concord Core | Power Core | Full | Full | Low | Professional; includes intelligence-adjacent monitoring |
| Jaziri Caliphate Core | Power Core | Full | Full | Low | Military-religious combined authority; doctrinal inspection overlay |
| Antaean League Core | Power Core | Commercial Law | Full | Low | Contract-based; commercial enforcement dominant |
| Glass Frontier | Disputed Border | Contested (Irnan/Shoiyan) | Partial | Moderate | Overlapping power inspection stations; surveillance dense |
| Khatar Line | Disputed Border | Contested (Jaziri/Antaean) | Partial | Moderate | Religious inspection (Jaziri side); commercial inspection (Antaean side) |
| Red Marches | Contested Frontier | Contested (Funtari/Jaziri) | Partial to None | High | Clan militia and Jaziri frontier patrols; genuinely contested |
| No Man's Land | Unclaimed | None | None | Very High | Absent |
| Open Reach | Frontier (Antaean claim) | Nominal (Antaean) | Partial to None | High | Corporate private security; no state enforcement |
| Sepulcher Routes | Restricted (Shoiyan claim) | Nominal (Shoiyan) | None | Very High | Shoiyan vault security only; no commercial enforcement |
| Bad Space (general) | Hazard Category | None | None | Extreme | Absent |
Table 2: Power Territory Quick Stats
| Power | Territory Size | Primary Tech Monopoly | Entry Requirements | Inspection Intensity | Capital System |
|---|---|---|---|---|---|
| Irnan Directorate | Large; 17+ core systems | Zero-point wormhole teleportation | Registry, transit permit, manifest | High; systematic and professional | Aurelis (Cyranor) |
| Funtari Confederacy | Large; 14 core systems | Localized anti-gravity / hover | Clan endorsement or trader status (varies by system) | Variable; clan-dependent | Kharos Assembly (Kharos Freehold) |
| Shoiyan Concord | Large; 15 core systems | Continuity stacks / clone restoration | Genetic identity documentation, standard registry | Moderate to High; includes biosecurity | Shaolin Reach (Shoa) |
| Jaziri Caliphate | Large; 14 core systems | The Jaziri Intelligence (confirmed AGI) | Travel papers, cargo declaration, religious compliance | High; religious and security combined | Qasr al-Nir (Nir) |
| Antaean League | Large; 17 core systems | Cloaking technology | License, insurance bond, contract documentation | Moderate; commercial law enforcement | The Heavens (Elyndra) |
Table 3: Corridor Reference
Named and documented slipstream corridors. Travel times are typical; superior Slipstream drives improve performance. All times assume Established or Maintained seam status.
| Corridor Name | Origin | Destination | Class | Travel Time | Approach | Stability | Control | Known Traits | Known Hazards |
|---|---|---|---|---|---|---|---|---|---|
| Northern Approach | Merrow Gate (Verge) | Aurelis (Irnan) | Spine | 4 to 7 days | Close | Established | Irnan Directorate | Stable, wide, monitored | Heavy patrol lane; offset exit complications |
| Southern Gate | Saint Orra's Rest (Verge) | Qasr al-Nir (Jaziri) | Lane | 5 to 9 days | Close | Maintained | Jaziri Caliphate | Religious inspection point at both ends | Pilgrimage saturation at season peaks |
| Western Run | Red Vale (Verge) | Kharos Assembly (Funtari) | Lane | 3 to 6 days | Close | Maintained | Funtari Confederacy | Funtari patrol sporadic; shadowed mid-section | Corridor drift near Red Marches touchpoint |
| Meridic Main | Port Meridian (Verge) | Merrow Gate (Verge) | Lane | 12 to 36 hours | Standard | Established | Port Meridian Authority | High traffic; relay active throughout | Saturation events during commercial peak |
| Harrow Reach | Port Meridian (Verge) | Harrowspan (Verge) | Thread | 18 to 48 hours | Close | Frontier | None | Shadowed; narrow; salvager traffic | Poor seam consistency; Astrogation Trial recommended |
| Vanta Connection | Vanta Relay (Verge) | Red Vale (Verge) | Lane | 24 to 72 hours | Standard | Maintained | None (relay disputed) | Intermittent relay coverage | Relay outage makes navigation harder in turbulence |
| Orra Passage | Saint Orra's Rest (Verge) | Red Vale (Verge) | Thread | 2 to 4 days | Standard | Frontier | None (contested) | Narrow; infrequent | Red Marches proximity creates occasional disruption |
| Irnan Spine | Aurelis (Irnan) | Veyloria (Irnan) | Spine | 3 to 5 days | Standard | Established | Irnan Directorate | Stable; major military traffic | Heavy naval presence; commercial traffic lanes separated |
| Directorate East | Veyloria (Irnan) | Ilythar (Irnan) | Spine | 2 to 4 days | Standard | Established | Irnan Directorate | Stable; customs checkpoint at Ilythar end | Documentation inspection on exit |
| Border Watch | Zorath (Irnan) | Ilythar (Irnan) | Lane | 3 to 6 days | Standard | Maintained | Irnan Directorate | Military patrol throughout | Brown dwarf shadow zone at Zorath approach |
| Funtari Corridor | Kharos Assembly (Funtari) | Vescari (Funtari) | Spine | 2 to 5 days | Standard | Established | Funtari Confederacy | Active mercenary traffic | Checkpoint tolls at Damaris Gate junction |
| Damaris Junction | Vescari (Funtari) | Damaris Gate (Funtari) | Lane | 1 to 3 days | Standard | Maintained | Funtari clan | Toll checkpoint; relay at Damaris | Relay toll applies to traffic monitoring |
| Outer March | Ultheon (Funtari) | Kharos Assembly (Funtari) | Lane | 5 to 9 days | Close | Frontier | Funtari Confederacy | Raider activity intermittent | Poor relay coverage; long travel time |
| Shoiyan Internal | Shaolin Reach (Shoiyan) | Lorien Halcyra (Shoiyan) | Spine | 3 to 6 days | Far | Established | Shoiyan Concord | Heavy medical transport; biosecurity monitoring | Genetic documentation required at exits |
| Concord Defense | Shaolin Reach (Shoiyan) | Vornis (Shoiyan) | Lane | 4 to 8 days | Far | Maintained | Shoiyan Concord | Military medicine supply; patrol presence | Hardened monitoring throughout |
| Glass Line | Ilythar (Irnan) | Seryndor (Shoiyan) | Lane | 6 to 10 days | Standard | Maintained | Contested (crossing point) | Surveillance-heavy; inspection at both ends | Biosecurity inspection; stack documentation required |
| Caliphate Pilgrimage | Safa (Jaziri) | Qasr al-Nir (Jaziri) | Spine | 4 to 7 days | Close | Established | Jaziri Caliphate | High pilgrimage traffic; monitored throughout | Saturation during major pilgrimage seasons |
| Frontier Reach | Nur al-Fajr (Jaziri) | Siraj (Jaziri) | Lane | 5 to 9 days | Standard | Maintained | Jaziri Caliphate | Military patrol; warning station network | Religious compliance inspection on entry |
| Khatar Crossing | Siraj (Jaziri) | Somara (Antaean) | Lane | 7 to 12 days | Standard | Maintained | Contested (Khatar Line) | Religious inspection (Jaziri side); commercial (Antaean side) | Dual jurisdiction creates compliance complication |
| League Main | The Heavens (Antaean) | Doxion (Antaean) | Spine | 2 to 4 days | Standard | Established | Antaean League | High commercial traffic; relay active throughout | Saturation during financial and legal filing periods |
| League East | Doxion (Antaean) | Serenith (Antaean) | Spine | 1 to 3 days | Standard | Established | Antaean League | Insurance and diplomatic traffic | High-security cargo common |
| Frontier Gate | Somara (Antaean) | Lioris (Antaean) | Lane | 5 to 8 days | Far | Maintained | Antaean League | Frontier logistics traffic | Relay intermittent beyond Somara |
| Reach Approach | Lioris (Antaean) | Open Reach | Thread | 8 to 20 days | Far | Frontier | None | Survey and prospecting traffic; no relay | Astrogation Trial required; seam drift significant |
| Sepulcher Entry | Veylin (Shoiyan) | Sepulcher Routes | Thread | 7 to 14 days | Far | Fading | Shoiyan Concord (restricted) | Classified; vault security only | Restricted access; forced transit is extremely dangerous |
Table 4: Freeport Reference
| Freeport Name | Location / Zone | Services Available | Scale Limit | Notable Feature |
|---|---|---|---|---|
| Port Meridian Station | Meridian Verge | Full commercial port, treaty court, arbitration, banking, cargo brokerage, passenger transit, medical | 7 | Neutral documentation accepted by all three adjacent powers |
| Calder Registry Port (Calderport) | Meridian Verge, Independent | Port services, neutral documentation, commercial arbitration, ship services, provisioning | 5 | Neutral registry with all three adjacent power acceptance |
| Harrowspan Field Station | Meridian Verge, Uncontrolled | Salvage market, fuel resupply, basic repair, gray-market parts, berth negotiation | Any (improvised) | No manifest inspection; Compact blacklist enforced instead of law |
| Vanta Relay Station | Meridian Verge, Contested | Relay access (intermittent), docking, basic fuel, limited repair | 4 | Lowest fees in the Verge; relay availability uncertain |
| Cassara Station (Cass Varo) | Funtari Confederacy Zone | Salvage claims market, component trade, gray trade, claim arbitration | 4 | Liquid salvage claim exchange; gas giant moon storage unofficial |
| Vessa Mercenary Docks (Vescari) | Funtari Confederacy Zone | Ship refit, weapon integration, mercenary hiring, crew services | 5 | Modification work without mandatory registry update documentation |
| Somara Transit Port | Antaean League Zone | Passenger transit, frontier customs processing, bonded warehousing, brokerage | 5 | Frontier operation permits with shorter lead time than core systems |
| Thyra Gray-Market Port | Antaean League Zone | Industrial leasing, salvage claims, gray brokerage, modification yards | 5 | Yards will attempt modifications certified facilities refuse to document |
Table 5: Named Location Index
Complete alphabetical index with zone, jurisdiction, and chapter reference.
| Location | Zone / Region | Jurisdiction | Chapter Reference |
|---|---|---|---|
| Aman | Jaziri Caliphate Core | Full Jaziri | Chapter 4: Major Power Cores |
| Astralis | Antaean League Core | Antaean Commercial | Chapter 4 |
| Aurelis / Cyranor | Irnan Directorate Core | Full Irnan | Chapters 4, 13 |
| Barakah | Jaziri Caliphate Core | Full Jaziri | Chapter 4 |
| Bayt al-Hikma | Jaziri Caliphate Core | Full Jaziri | Chapter 4 |
| Bryn Tal / Bryn Tal settlements | Funtari Confederacy Core | Funtari Clan | Chapters 4, 13 |
| Caelion | Antaean League Core | Antaean Commercial | Chapter 4 |
| Calder's World / Calderport | Meridian Verge | Independent | Chapters 5, 13 |
| Caris | Shoiyan Concord Core | Full Shoiyan | Chapter 4 |
| Carna / Carnel | Irnan Directorate Core | Full Irnan | Chapters 4, 13 |
| Cass Varo / Cassara | Funtari Confederacy Core | Funtari Clan | Chapters 4, 13 |
| Damaris Gate / Damar | Funtari Confederacy Core | Funtari Clan | Chapters 4, 13 |
| Dathat | Shoiyan Concord Core | Full Shoiyan | Chapter 4 |
| Doxion / Doxara | Antaean League Core | Antaean Commercial | Chapters 4, 13 |
| Draxos / Draxen | Irnan Directorate Core | Full Irnan (Restricted) | Chapters 4, 13 |
| Eldoria | Shoiyan Concord Core | Full Shoiyan | Chapter 4 |
| Eryndor | Irnan Directorate Core | Full Irnan | Chapter 4 |
| Erthos | Antaean League Core | Antaean Commercial | Chapter 4 |
| Fajr / Nur al-Fajr | Jaziri Caliphate Core | Full Jaziri (Frontier) | Chapters 4, 13 |
| Glass Frontier | Disputed Border | Contested Irnan/Shoiyan | Chapters 5, 13, 14 |
| Hadrin | Funtari Confederacy Core | Funtari Clan | Chapter 4 |
| Halion | Antaean League Core | Antaean Commercial | Chapter 4 |
| Halcyra / Lorien Halcyra | Shoiyan Concord Core | Full Shoiyan | Chapters 4, 13 |
| Harrowspan | Meridian Verge | Uncontrolled | Chapters 5, 7, 13 |
| Hidaya / Huda | Jaziri Caliphate Core | Full Jaziri | Chapters 4, 13 |
| Ilythar / Ilyth Gate | Irnan Directorate Core | Full Irnan | Chapters 4, 13 |
| Ilyrath | Shoiyan Concord Core | Full Shoiyan | Chapter 4 |
| Jadefall | Shoiyan Concord Core | Full Shoiyan | Chapter 4 |
| Kauthar | Jaziri Caliphate Core | Full Jaziri | Chapter 4 |
| Kethre | Shoiyan Concord Core | Full Shoiyan | Chapter 4 |
| Khatar Line | Disputed Border | Contested Jaziri/Antaean | Chapters 5, 13, 14 |
| Kharos Assembly / Kharos Freehold | Funtari Confederacy Core | Confederation Center | Chapters 4, 13 |
| Laelith / Laelia | Irnan Directorate Core | Full Irnan | Chapter 4 |
| Lioris / Liora | Antaean League Core | Antaean Commercial | Chapters 4, 13 |
| Lorien Halcyra | Shoiyan Concord Core | Full Shoiyan | Chapters 4, 13 |
| Lunaris | Irnan Directorate Core | Full Irnan | Chapter 4 |
| Merrow Gate / Merrowhold | Meridian Verge | Irnan Administered | Chapters 5, 13 |
| Mireen | Antaean League Core | Antaean Commercial | Chapter 4 |
| Mireth | Shoiyan Concord Core | Full Shoiyan | Chapter 4 |
| Munir / Munara | Jaziri Caliphate Core | Full Jaziri | Chapters 4, 13 |
| Murr Vale | Funtari Confederacy Core | Funtari Clan | Chapter 4 |
| Najm al-Din | Jaziri Caliphate Core | Full Jaziri | Chapter 4 |
| Nerezza / Nerez | Funtari Confederacy Core | Funtari Clan | Chapters 4, 13 |
| Neridia | Irnan Directorate Core | Full Irnan | Chapter 4 |
| Nexaris | Antaean League Core | Antaean Commercial | Chapter 4 |
| Nir / Qasr al-Nir | Jaziri Caliphate Core | Full Jaziri | Chapters 4, 13 |
| No Man's Land | Unclaimed | None | Chapters 6, 13 |
| Nur al-Fajr / Fajr | Jaziri Caliphate Core | Full Jaziri (Frontier) | Chapters 4, 13 |
| Open Reach | Frontier (Antaean claim) | Nominal Antaean | Chapters 6, 13 |
| Orionis | Irnan Directorate Core | Full Irnan | Chapter 4 |
| Oris Venn | Funtari Confederacy Core | Funtari Clan | Chapter 4 |
| Phaedra | Antaean League Core | Antaean Commercial | Chapter 4 |
| Port Meridian | Meridian Verge | Treaty Authority | Chapters 5, 13 |
| Qasr al-Nir / Nir | Jaziri Caliphate Core | Full Jaziri | Chapters 4, 13 |
| Qorallis | Shoiyan Concord Core | Full Shoiyan | Chapter 4 |
| Quorin | Antaean League Core | Antaean Commercial | Chapter 4 |
| Rahmah | Jaziri Caliphate Core | Full Jaziri | Chapter 4 |
| Red Marches | Contested Frontier | Contested Funtari/Jaziri | Chapters 5, 13 |
| Red Vale | Meridian Verge | Funtari Nominal | Chapters 5, 13 |
| Sabil | Jaziri Caliphate Core | Full Jaziri | Chapter 4 |
| Safa / Safiya | Jaziri Caliphate Core | Full Jaziri | Chapters 4, 13 |
| Saint Orra's Rest | Meridian Verge | Jaziri Religious Mission | Chapters 5, 13 |
| Selkar | Funtari Confederacy Core | Funtari Clan | Chapter 4 |
| Selun | Irnan Directorate Core | Full Irnan | Chapter 4 |
| Seraphis | Irnan Directorate Core | Full Irnan | Chapter 4 |
| Serenith / Seren | Antaean League Core | Antaean Commercial | Chapters 4, 13 |
| Seryndor / Seryn | Shoiyan Concord Core | Full Shoiyan | Chapters 4, 13 |
| Sepulcher Routes | Frontier (Shoiyan claim) | Nominal Shoiyan (Restricted) | Chapters 6, 13 |
| Shaolin Reach / Shoa | Shoiyan Concord Core | Full Shoiyan | Chapters 4, 13 |
| Siraj / Siraya | Jaziri Caliphate Core | Full Jaziri | Chapters 4, 13 |
| Solvaris | Irnan Directorate Core | Full Irnan | Chapter 4 |
| Somara / Somar | Antaean League Core | Antaean Commercial | Chapters 4, 13 |
| Tarsis Holt | Funtari Confederacy Core | Funtari Clan | Chapter 4 |
| Taryon | Irnan Directorate Core | Full Irnan | Chapter 4 |
| Thalen | Funtari Confederacy Core | Funtari Clan | Chapter 4 |
| Thalara | Shoiyan Concord Core | Full Shoiyan | Chapter 4 |
| Thalor Prime / Thalor Haven | Irnan Directorate Core | Full Irnan | Chapter 4 |
| The Heavens / Elyndra | Antaean League Core | Antaean Commercial | Chapters 4, 13 |
| Thyron / Thyra | Antaean League Core | Antaean Commercial | Chapters 4, 13 |
| Ultheon / Ultha | Funtari Confederacy Core | Funtari Clan | Chapters 4, 13 |
| Valcor / Corval | Funtari Confederacy Core | Funtari Clan | Chapters 4, 13 |
| Valkor | Antaean League Core | Antaean Commercial | Chapter 4 |
| Vanta Relay | Meridian Verge | Contested (Repair Claims) | Chapters 5, 13 |
| Vescari / Vessa | Funtari Confederacy Core | Funtari Clan | Chapters 4, 13 |
| Veserpa | Irnan Directorate Core | Full Irnan | Chapter 4 |
| Veylin / Veyla | Shoiyan Concord Core | Full Shoiyan (Restricted) | Chapters 4, 13 |
| Veyloria / Veylor | Irnan Directorate Core | Full Irnan | Chapters 4, 13 |
| Vorenis | Shoiyan Concord Core | Full Shoiyan | Chapter 4 |
| Vornis / Vorn | Shoiyan Concord Core | Full Shoiyan | Chapters 4, 13 |
| Vorenth | Antaean League Core | Antaean Commercial | Chapter 4 |
| Xanor | Shoiyan Concord Core | Full Shoiyan | Chapter 4 |
| Xylora | Antaean League Core | Antaean Commercial | Chapter 4 |
| Zarqan | Jaziri Caliphate Core | Full Jaziri | Chapter 4 |
| Zorath / Zora | Irnan Directorate Core | Full Irnan (Hard Border) | Chapters 4, 13 |
Table 6: Jurisdiction Codes
| Code | Name | Entry Format | Inspection Standard | Credential Required |
|---|---|---|---|---|
| F | Full | Registry check, manifest submission, passenger ID before docking | Thorough; systematic | Ship registry, crew credentials, cargo manifest |
| N | Nominal | Basic identification on arrival; manifest spot-checked | Inconsistent; authority-dependent | Registry or clan endorsement depending on power |
| C | Contested | Overlapping authority; different entry at each crossing point | Determined by which party's checkpoint is reached first | Varies; carry documentation for all adjacent powers |
| I | Independent | Port-specific rules; no power-state authority | Commercial or safety focused; not political | Commercial identity or trading credentials |
| X | None | No formal entry process exists | Absent | None required; none available |
Credential Quick Guide by Power:
| Power | Primary Credential Type | Fastest Credential | Credential Validity |
|---|---|---|---|
| Irnan Directorate | Ship registry, transit permit, manifest | Valid registry with current stamp | System-wide within Directorate |
| Funtari Confederacy | Clan endorsement, trader reputation, local guarantor | Clan contact in destination system | System-specific; does not transfer automatically |
| Shoiyan Concord | Genetic identity, stack registration, medical chain | Shoiyan genetic identity document | System-wide; biosecurity adds overlay at some systems |
| Jaziri Caliphate | Travel papers, cargo declaration, religious compliance sponsor | Sponsor letter from recognized Jaziri institution | System-wide; additional review at pilgrimage hubs |
| Antaean League | Commercial license, insurance bond, arbitration status | Current commercial license with active bond | System-wide; specific systems require additional permits |
Table 7: Survey Accuracy Tiers
| Tier | Name | Reliability | Navigation Implication | Table Implication |
|---|---|---|---|---|
| S | Surveyed | High. Repeated transit, current charts, active relay confirmation. | Standard exit: no Trial. Seam location predictable. | GM may present accurate information as accurate. |
| C | Charted | Moderate. Previous survey, intermittent traffic, relay data may be outdated. | Astrogation Trial at 1 Bane for offset exits. Seam may have drifted from chart position. | GM may introduce minor discrepancies between chart and reality. |
| R | Rumored | Low. Traveler accounts, incomplete survey, no relay confirmation. | Astrogation Trial required even for standard exit. Seam drift probable. | GM should introduce at least one meaningful discrepancy. |
| CL | Classified | Unknown publicly. Data exists but is restricted. | Cannot use publicly available navigation data. Requires classified chart or guide with access. | GM knows the truth; players cannot determine reliability from available information. |
| UN | Unsurveyed | Absent. No reliable data. | Astrogation Trial required; increase Trial by 1 die and add 1 Bane. Forced entry may be the only option. | GM determines what exists when the crew arrives; no chart is reliable. |
Table 8: Habitable World Classes
Standard classification for habitable worlds encountered in the sector. Crew needs assume standard crew of mixed Human, Ilyari, Ssarathi, Felina, and Dhoran composition.
| Class | Name | Atmospheric Conditions | Gravity Range | Temperature Range | Primary Crew Need | Typical Resources |
|---|---|---|---|---|---|---|
| A | Garden World | Breathable; standard nitrogen-oxygen; no supplemental equipment needed | 0.7g to 1.3g | Temperate; comfortable year-round in temperate zones | None for standard crew | Agriculture, water, timber, standard minerals, varied ecology |
| B | Frontier World | Breathable; some adaptation required (seasonal extremes, higher particulates, radiation management) | 0.5g to 1.5g | Extended temperature range; some zones require light equipment | Climate gear; UV protection; seasonal shelter | Mining, agriculture (adapted), water (seasonal), industrial minerals |
| C | Marginal World | Breathable but challenging; significant adaptation or equipment needed (thin, dusty, high-altitude, methane trace) | 0.4g to 1.7g | Hostile seasonal extremes; survival outside settlements requires equipment | Filtration equipment; supplemental oxygen in some areas; thermal gear | Rare minerals, ice extraction, energy sources, industrial feedstock |
| D | Hostile World | Not breathable without equipment; requires full atmospheric support or sealed environment | 0.3g to 2.0g | Extreme; full environmental protection required outside sealed areas | Full sealed suit or habitat; atmosphere filtration; power for life support | Rare minerals, extreme-environment resources, scientific research sites |
| E | Extreme World | Cannot support organic life without total environmental containment; uninhabitable surface | Any | Lethal without full containment | Full containment habitat; remote operations only | Energy, exotic minerals, scientific study, automated extraction |
Species Notes: Dhoran crew members perform better in high-gravity environments (Class B and C above 1.0g) and may require additional life support at low gravity for extended stays. Ssarathi require thermal management in cold-zone Class B and C environments. Ilyari have higher sensitivity to atmospheric particulates in Class C marginal worlds.
Table 9: Transit Permit Requirements by Power
| Power | Permit Name | Standard Duration | Cost Tier | How to Obtain | Notes |
|---|---|---|---|---|---|
| Irnan Directorate | Commercial Transit Permit | 90 standard days | Moderate | Port authority at any Directorate checkpoint; online registry filing with 7-day processing | Renewal at any Directorate port; lapse triggers automatic inspection flag |
| Irnan Directorate | Extended Transit Credential | 1 standard year | High | Federal registry application with background review; 30-day processing | Required for repeat commercial traffic; simplifies inspections significantly |
| Funtari Confederacy | Clan-Endorsed Trader Status | 1 standard year | Low to Moderate | Endorsement from any recognized clan guarantor in-system | Non-transferable; valid only in systems where the endorsing clan has authority |
| Funtari Confederacy | Assembly Trade License | 2 standard years | Moderate | Kharos Assembly commercial registry | System-wide validity across Confederacy; still subject to local clan interpretation |
| Shoiyan Concord | Medical-Commercial Transit | 90 standard days | Moderate | Any Concord port medical registry office; requires genetic identity registration | Includes biosecurity clearance; required for any medical cargo category |
| Shoiyan Concord | Continuity Cargo Permit | Per-shipment | High | Concord restoration authority; case-by-case review | Required for any stack, cube, or biological archive transport |
| Jaziri Caliphate | Commercial Entry Declaration | Per-entry | Low | Filed at point of entry; same-day in most cases | Must declare all cargo categories; religious compliance screening at filing |
| Jaziri Caliphate | Pilgrimage Support License | Pilgrimage season | Moderate | Safa pilgrimage authority; requires sponsor verification | Allows passenger transport of pilgrims without per-entry cargo re-declaration |
| Jaziri Caliphate | Commercial Sponsor Permit | 6 standard months | High | Caliphate commercial office with recognized institutional sponsor | Eliminates per-entry declaration requirement; significantly reduces inspection time |
| Antaean League | Standard Commercial License | 1 standard year | Moderate | Any League port commercial office or online registry | Requires active insurance bond; license suspended if bond lapses |
| Antaean League | Frontier Operations Charter | 2 standard years | High | League frontier authority office at Lioris or Somara | Required for operations in Open Reach; includes liability waiver provisions |
| Antaean League | Arbitration Access Certificate | Per-dispute | Variable | Doxion courts or authorized arbitration office | Required to initiate or respond to League arbitration proceedings |
Table 10: Relay Coverage by Zone
| Zone | Coverage Level | Coverage Notes | Communication Alternative |
|---|---|---|---|
| Meridian Verge (Port Meridian system) | Full | Primary relay at Port Meridian station; high reliability | None needed under normal conditions |
| Meridian Verge (Merrow Gate system) | Full | Irnan-maintained relay array; relay is primary inspection tool | None needed under normal conditions |
| Meridian Verge (Red Vale system) | Partial | Maintained relay with intermittent secondary channel | Courier to Port Meridian (1 to 3 days) |
| Meridian Verge (Saint Orra's Rest) | Partial | Mission-operated relay; access policy governed by mission | Courier to Port Meridian; Jaziri corridor relay |
| Meridian Verge (Calder's World) | Partial | Commercial relay with standard access; reliability good in core months | Courier to Port Meridian |
| Meridian Verge (Harrowspan) | None / Variable | No maintained relay; salvager operations use unofficial channels | Physical courier only; emergency beacon operational |
| Meridian Verge (Vanta Relay) | Variable | Primary channel 70%; secondary 40%; emergency beacon 100% | Ships waiting for relay window; Compact unofficial updates |
| Irnan Directorate Core | Full | Federal relay network; highest reliability in known space | None needed |
| Funtari Confederacy Core | Partial to Full | Variable by system; Assembly-connected systems have full; outer systems partial | Courier for inter-clan sensitive traffic |
| Shoiyan Concord Core | Full | Concord relay with encryption overlay; some channels restricted | None needed; some restricted channels require authorization |
| Jaziri Caliphate Core | Full | Caliphate relay network; some content monitoring | None needed; some traffic subject to monitoring delay |
| Antaean League Core | Full | League commercial relay nexus centered at The Heavens | None needed; relay fees apply |
| Glass Frontier | Partial | Monitoring-heavy relay; both powers have separate relay chains | Traffic to one power may be delayed or monitored by the other |
| Khatar Line | Partial | Dual-authority relay; Jaziri and Antaean chains; priority differs | Courier for cross-authority traffic |
| Red Marches | Partial to None | Relay at established settlements only; active conflict zones absent | Courier is the primary option; reliability varies |
| No Man's Land | None | No relay presence | Physical courier or emergency beacon only; extreme delay |
| Open Reach | None to Partial | Relay prospecting active but no established coverage | Physical courier; established freeports may have commercial relay |
| Sepulcher Routes | None | No commercial relay; Shoiyan vault security communications classified | Restricted Shoiyan channels for authorized vessels only |
Meridian Verge Approach Values. The Approach value carried in each Verge system's Gazetteer entry, with the Travel Band a ship emerges in and the outer leg it must cover.
| System | Approach | Emerge At | Outer Leg |
|---|---|---|---|
| Calder's World | Standard | Extreme | 2 Intervals |
| Harrowspan | Close | Long | None |
| Merrow Gate | Standard | Extreme | 2 Intervals |
| Port Meridian | Standard | Extreme | 2 Intervals |
| Red Vale | Standard | Extreme | 2 Intervals |
| Saint Orra's Rest | Standard | Extreme | 2 Intervals |
| Vanta Relay | Close | Long | 4 Intervals |
Table 11: Hazard Quick Reference
| Hazard | Type | Region | Danger Level | Detection Range | Primary Risk |
|---|---|---|---|---|---|
| Harrowspan Wreckfield | Debris field | Meridian Verge, outer belt | Moderate | Standard sensors; charted | Hull contact; salvage claim disputes; navigation hazard in inner debris |
| Zorath Brown Dwarf Shadow | Sensor shadow zone | Irnan Directorate, Zorath system | Low to Moderate | Cannot detect from shadow zone | Reduced sensor coverage; patrol monitoring absent; navigation difficulty |
| Corridor Saturation Event | Corridor navigation hazard | Any heavily used corridor at peak traffic | Moderate | 12 to 24 hours advance warning via relay | Astrogation Trial complication; drive interaction with phase turbulence |
| Fading Seam (unnamed colonial route) | Navigation hazard | Meridian Verge, outer approach | High and increasing | Navigator skill; seam survey | Corridor access loss; increased Astrogation Trial; potential for cut-off colony |
| No Man's Land Interior | Navigation and survival hazard | East of Meridian Verge | Very High | Cannot assess from outside | Navigation failure; drive damage; no rescue access; no relay |
| Burned Reach (Open Reach approach) | Corridor hazard | Open Reach, stellar approach | Very High (seasonal) | Stellar activity monitoring; predictable cycle | Drive interaction with stellar radiation; navigation failure; corridor instability |
| Sepulcher Routes Dead Exits | Dead-end corridor hazard | Shoiyan Sepulcher Routes | Extreme | Classified charts only | No return route; survival requires Concord extraction |
| Red Marches Active Conflict Zones | Political hazard | Red Marches, mid-section | High | Current intelligence required | Ship seizure; crew detention; cargo confiscation; cross-fire |
| Khatar Line Religious Inspection | Compliance hazard | Khatar Line, Jaziri-administered crossings | Low to Moderate | Predictable at official crossings | Vessel detention; cargo seizure; extended review; denial of transit |
| Glass Frontier Biosecurity Zone | Compliance hazard | Glass Frontier | Low to Moderate | Predictable at official crossings | Biosecurity detention; genetic document review; cargo biological inspection |
| Vanta Relay Secondary Channel | Information hazard | Meridian Verge, Vanta Relay | Low (information) | Specialized monitoring equipment | Operational exposure; communication interception |
Table 12: Cargo Legality Reference
Legality of cargo categories across the five major powers. Local enforcement varies: these are the standard positions. Individual systems, particularly in Funtari space, may differ from the Confederacy standard.
| Cargo Type | Irnan Directorate | Funtari Confederacy | Shoiyan Concord | Jaziri Caliphate | Antaean League |
|---|---|---|---|---|---|
| Standard commercial goods | Legal | Legal | Legal | Legal | Legal |
| Agricultural produce | Legal (permit) | Legal | Legal (biosecurity) | Legal (declaration) | Legal (licensed) |
| Medical supplies | Legal | Legal | Legal (certification) | Legal (declaration) | Legal |
| Weapons (personal sidearms) | Licensed | Legal | Licensed | Licensed (religious review) | Licensed |
| Weapons (military grade) | Restricted | Restricted (clan variance) | Restricted | Restricted | Restricted (licensed export) |
| Ship weapons systems | Restricted | Restricted | Restricted | Restricted | Restricted (export licensed) |
| Cloaking technology | Contraband | Contraband | Contraband | Contraband | Restricted (Antaean licensed only) |
| Teleportation equipment | Restricted (Irnan licensed) | Contraband | Restricted | Restricted | Contraband |
| Continuity stacks (registered) | Legal (documentation) | Legal | Legal (strict chain) | Licensed (religious review) | Legal (documentation) |
| Continuity stacks (unregistered) | Contraband | Restricted | Contraband | Contraband | Contraband |
| AI systems (directive intelligence) | Legal (certified) | Legal (certified) | Legal (certified) | Licensed (strict) | Legal (certified) |
| AI systems (AGI-capable) | Contraband | Contraband | Contraband | Contraband (Caliphate exception) | Contraband |
| Narcotics (common) | Restricted | Restricted (clan variance) | Restricted | Contraband | Licensed |
| Narcotics (prohibited) | Contraband | Contraband | Contraband | Contraband | Contraband |
| Biological materials (licensed) | Legal (permit) | Legal | Legal (biosecurity) | Legal (declaration) | Legal (licensed) |
| Biological materials (genetic archive) | Contraband | Legal (informal) | Restricted (Concord) | Contraband | Contraband |
| Reactor fuel components | Legal (permit) | Legal (permit) | Legal (permit) | Restricted (Caliphate control) | Licensed |
| Reactor research technology | Restricted | Restricted | Restricted | Contraband (Caliphate controlled) | Restricted |
| Salvage (documented) | Legal (registry) | Legal (clan claim) | Legal (certified) | Legal (declaration) | Legal (arbitration record) |
| Salvage (undocumented) | Contraband | Restricted | Contraband | Contraband | Restricted |
| Religious materials (neutral) | Legal | Legal | Legal | Legal | Legal |
| Religious materials (proscribed) | Legal | Legal | Legal | Contraband | Legal |
| Passengers (documented) | Legal | Legal | Legal (genetic ID) | Legal (declaration) | Legal |
| Passengers (undocumented) | Contraband | Restricted | Contraband | Contraband | Restricted |
| Diplomatic cargo (sealed) | Legal (diplomatic authority) | Legal | Legal | Legal | Legal |
Key: Legal = no special documentation required; Licensed = requires valid license or permit; Restricted = permitted only to specific authorized parties; Contraband = prohibited; penalties apply at customs authority discretion.
Table 13: Dead Colony Index
Named dead colonies, failed settlements, and abandoned installations referenced in this atlas or in sector history.
| Name | Zone / Region | Former Purpose | Abandonment Cause (Public Record) | Salvage Status |
|---|---|---|---|---|
| Pre-Treaty Wreck Sites (Harrowspan) | Meridian Verge | Military vessels; conflict engagement zone | Combat losses during pre-neutrality conflict | Active; contested claims; Compact oversight |
| Unnamed Outer-Belt Operations (Carna) | Irnan Directorate, Carna system | Mineral extraction | Permit lapse; record unclear | Informal; no active permit |
| Lost Survey Expedition (Open Reach) | Open Reach | Seam survey; relay prospecting | Last signal loss; no recovery | Unknown; no authorized claim filed |
| Failed Colony Sites (Sepulcher Routes) | Shoiyan Sepulcher Routes | Early Shoiyan expansion settlement | Officially: environmental failure. Actual cause: under Concord review. | Restricted; Concord medical salvage authority; no commercial access |
| Pre-War Installations (Harrowspan deep field) | Meridian Verge | Military forward operations (pre-treaty) | Decommissioned; officially derelict | Officially unacknowledged; three powers have active recovery interest |
| Vanta Relay (partial) | Meridian Verge | Phased relay station | Conflict damage; repair incomplete | Active but contested; three repair claims unresolved |
| Unnamed Wreck (pre-treaty, Irnan hull, Harrowspan) | Meridian Verge | Unknown (military model) | Conflict losses | Active; continuity cube recovered; ownership disputed |
| Unnamed Wreck (pre-treaty, Jaziri hull, Harrowspan) | Meridian Verge | Unknown (military model) | Conflict losses | Active; suspected teleporter platform; Irnan intelligence interest |
| Red Marches Abandoned Settlements (general) | Red Marches | Agricultural and clan settlements | Active conflict; depopulation; forced relocation | Variable; clan claims apply; active conflict zone limits access |
| Collapsed Port (Fading Seam colony route) | Meridian Verge approaches | Agricultural colony | Seam drift; supply disruption; gradual abandonment | Accessible; no active claim; seam approach increasingly unreliable |
| Derelict Station (Sepulcher Routes, unidentified) | Shoiyan Sepulcher Routes | Unknown; Shoiyan archive marker present | Unknown | Restricted; Shoiyan archive authority; non-Shoiyan power signature detected |
| Dissolved Freeport (Open Reach) | Open Reach | Corporate commercial freeport | Corporate charter dissolution | Legally unresolved; community still resident; no active salvage claim |